-
Notifications
You must be signed in to change notification settings - Fork 11
Official Commander List (Spyro 1st Pass & 2nd pass)
-
D2D: +10% offensive luck (all units)
-
COZ: Default Range [0~2]
-
COP: Default Boost (+10/+10) [+1 CO Zone when reached]
-
SCOP: Default Boost (+10/+10) [+2 CO Zone when reached]
-
Synergy: Only active if both Commanders are loaded into Units. Allows activation of Tag (and Merge) Powers.
-
Synergy CO Zone: If COs are both on the field at once, each +/- 5% gives +/- 2 to all siege abilities
-
CO Swap: Switches the active CO with the secondary CO.
-
Merge Power: Activates both normal CO Powers at the same time. When turn ends, performs a CO Swap
-
Tag Power: Activates active super CO power first, then swaps COs and activates secondary COs super power
-
Leader Unit: Cost 1.5x base unit; Pocket CO Zone under unit; Can be upgraded or built only when CO Unit is on battlefield
-
CO Unit: Cost 0.5x unit cost to load CO Unit, must load on allied property. If CO Unit is killed, morale bar is set to 0.
-
Rank Up: Owned units rank up +1 by destroying enemy unit. Units can't rank up past owned CO Unit Rank.
-
Pocket Zone: Has abilities of all allied CO Units on the battlefield. If no CO Units are out, this zone does nothing.
-
Flash Token: When CO Unit kills enemy at maximum rank, it creates a Flash Token. Flash Token is destroyed if CO Unit isn't on battlefield
-
Flash Power: At start of turn consumes 1 Flash Token to spread CO Zone over whole map for 1 day unless CO Unit isn't on battlefield
-
Siege Flash Power: If more than 1 Flash Token activates in one day, it gives +1 to all Siege Abilities per extra token on all owned units for one day unless CO Unit isn't on battlefield
-
Uneven Battle: If a single CO faces Dual COs, the single CO activates a Flash token every power activation
-
Defensive Siege: +1 defense per unit with Base 5 vision {owned units}
-
Luck Siege: +1 luck per unit with 5+ vision {owned units}
-
Offensive Siege: +1 attack per naval unit {owned units}
-
Seaplane Materials: A player can build 4 Strikers per allied Aircraft Carrier on the battlefield
-
Temporary Building Materials: A player can build one temp building per the combined total of allied APC and Gunboat units on the battlefield
-
Leader Unit Materials: A player can upgrade or build one leader unit per the combined total of CO Unit Ranks and Labs on the battlefield
-
Sphere of Influence: Owning a Temporary Building causes all allied buildings to emit a Pocket CO Zone of 0 range
-
Sphere of Influence Improvement: Each extra Temporary building owned adds +1 Pocket CO Zone to all allied buildings
-
CO Leader Unit Bonus: Putting a CO in a Leader Unit gives +2 to all Siege Abilities (+2 attack, +2 defense, and +2 luck) and makes HQ count as a temporary building
-
CO Leader Unit Rank Bonus: +1 all Siege Abilities for each CO Leader Unit Rank (+1 attack, +1 defense, and +1 luck)
-
Communication Towers: Gives +2 to all Siege Abilities (+2 attack, +2 defense, and +2 luck), counts as temporary building
-
Radars: Base 5 vision, gives +1 vision to all owned units and all owned properties on battlefield, counts as temporary building
-
Labs: +1 CO Leader Unit build slot, counts as temporary building
-
Empty Silos: Can be upgraded to Labs from APC
- Direct: (1~1 range) Can move and fire in same turn
- Indirect: (1~1+ range) Can only move or fire in a turn, not both
- Ballistic: (1~1+ range) Can move and fire in same turn
- Hidden: Enemy must be adjacent to see or attack this unit
- Immunity: Causes that weather type to have +7% more chance to happen in random weather
- Penalty: Stacks these weather effects onto the D2D
- Guard (I): (+5/+0)
- Elite (II): (+10/+0)
- Veteran (V): (+20/+20)
- Ace (A): (+40/+40) Pocket CO Zone {Boss Commanders Only}
- [Hit] Willful Students
- [Miss] Downtime
- [Specialty] High Luck
- [Veteran Rank] Enemy CO Zones also act as your Pocket Zone
- +15% positive luck {owned units}
- [Cheat Death] Units greater than .1HP has 25% chance of remaining at .1HP, ignoring destruction
- +35% positive luck {owned units}
- +75% positive luck {owned units}
- [Jinx] Adds negative luck to enemy equal to this units positive luck when in combat
- [Rachel] Windfall [3*]
- [Hit] Mechanics
- [Miss] Waking up Early
- [Specialty] Fixing
- [Veteran Rank] Repairs give additional +1 Heal {owned units}
- Free HP Repairs {owned units}
- Can repair on any property {owned units}
- +1 HP Heal {owned units}
- +2 HP Heal {owned units}
- Resupplies {owned units}
- +5 HP Heal {owned units}
- (+20/+0) {owned units}
- +1 move {owned units}
- +1 HP Repair Heal {owned units adjacent to this unit}
- [Max] Power Wrench [1*]
- [Eagle] Air Lift [2*]
- [Hawke] Shaky Alliance [1*]
- [Hit] Chocolate
- [Miss] Cowards
- [Specialty] Soldiers
- [Veteran Rank] Owned soldier loaded transport units can capture
- +50% capture rate {owned soldier units}
- (+20/+10) {soldier units}
- (-10/-0) {non-soldier direct units}
- +1 move {transport units}
- HP Hidden {soldier units}
- Capture Points Hidden {owned units}
- Capture Points don't reset {non-allied buildings}
- (+20/+0) {soldier units}
- +1 move {owned foot-soldier units}
- Perfect Movement {soldier units}
- (+50/+0) {soldier units}
- +2 move {owned foot-soldier units}
- Perfect Movement {soldier units}
- +150% Capture Rate {soldier units}
- 4 move
- (+20/+20) vs. Land Vehicles
- Hidden on [MNTN]
- [RECN] Machine Gun
- [Sonja] Girl Power [1*]
- [Eagle] Earth and Sky [3*]
- [Hit] Weight Training
- [Miss] Studying
- [Specialty] Non-infantry Direct Units
- [Veteran Rank] (+30/+0) {owned non-soldier direct units}
- [Veteran Rank] (-0/-20) vs. enemy indirect units {owned units}
- (+20/+0) {owned non-soldier direct}
- -1 range {owned indirect units}
- (-10/-0) {owned indirect units}
- (+30/+0) {owned non-soldier direct}
- (+30/+0) {owned non-soldier direct}
- +1 move {owned non-soldier direct}
- (+60/+0) {owned non-soldier direct}
- +2 move {owned non-soldier direct}
- (Bike Mud Tire - Tire B) movement
- 1 [MECH] Primary ammo
- [Andy] Power Wrench [1*]
- [Grit] Big Country [2*]
- [Hit] Tea
- [Miss] Medicine
- [Specialty] Price Reduction
- [Veteran Rank] -20% deployment costs during powers {owned units}
- [Veteran Rank] Ground unit city deployment during powers {owned units}
- -10% deployment costs {owned units}
- Can resupply and repair from any property
- -20% deployment costs {owned units}
- -20% deployment costs {owned units}
- Reanimate {owned non-soldier units on properties} * Enemy properties disabled
- APC Resupply
- Resupply disabled (enemy units adjacent to this unit)
- [Sensei] Grizzled Vets [2*]
- Fires Missiles from HQ or Lab
- [Hit] Hard Work
- [Miss] Excuses
- [Specialty] Base Repair and Luck
-
[Veteran Rank] Targeted Non-Lethal Projectile Range +1
[Ex: 0~2 -> 0~3]
- [Veteran Rank] Free Repairs {owned units}
- +1 repair rate {owned units}
- [+5/+0] luck per terrain star {owned units}
- Temporary Buildings 2000% build rate {owned units}
- Enemy Targeted Non-Lethal Projectiles can't strike inside her zone
- Takes no luck damage from enemy units {owned units}
- +1 repair rate {owned units}
- [+30/+0] luck {owned units}
- 1 [0~2] range 3 HP damage missile (highest combined HP, highest unit value, or highest capturing soldier & soldier concentration)
- [+60/+0] luck {owned units}
- 1 [0~2] range 3 HP damage missile (highest combined HP)
- 1 [0~2] range 3 HP damage missile (highest unit value)
- 1 [0~2] range 3 HP damage missile (highest capturing soldier & soldier concentration)
- Enemy air attacks disabled inside this units attack range
- [Jake] Orange Crush [2*]
- [Nell] Windfall [3*]
- [Hit] Clubbin'
- [Miss] Easy Listening
- [Specialty] Plains
- [Veteran Rank] +2 Terrain Stars on plains or wastelands {owned units}
- (+10/+10) {owned units on plain or wasteland tiles}
- -10% deployment costs {owned vehicle units}
- +1 indirect range {owned vehicle units}
- +1 Terrain Star on plains or wastelands {owned units}
- (+20/+20) {owned units on plains or wasteland tiles}
- +1 indirect range {owned vehicle units}
- +1 move {owned vehicle units}
- (+30/+30) {owned units on plain or wasteland tiles}
- +2 move {owned vehicle units}
- +1 indirect range {owned vehicle units}
- +2 terrain cost {enemy units on plains or wasteland tiles}
- [TANK] Primary ammo (6 shots)
- 1/2 Move Reanimation after attacking
- (+10/+0) per terrain star on plains and wastelands
- [Rachel] Orange Crush [2*]
- [Jess] Heavy Metal [1*]
- [Hit] Warm Boots
- [Miss] Rain Clouds
- [Specialty] Snow
- [Veteran Rank] Weather during allied powers last 1 extra day
- Snow Immunity
- Snow Penalty {in rainy weather}
- (+20/+0) snowy weather {owned units}
- +1 CO Zone Range in snowy weather {affects owned CO Unit and Leader Units}
- +1 movement {owned units}
- Snow Weather (1 day)
- Snow Weather (1 day)
- -2 HP damage {enemy units}
- Hidden in Snow {this unit}
- [Grit] Snow Patrol [1*]
- [Hit] Cats
- [Miss] Rats
- [Specialty] Indirect Combat
- [Veteran Rank] HP Reduction doesn't affect damage output {owned indirect units}
- +1 range {owned indirect units}
- (+20/+0) {owned indirect units}
- (-10/+0) {owned direct units}
- -1 blind spot range (minimum 1) {owned indirect units}
- (+20/+0) vs. enemy units with terrain stars less than 2 {owned units}
- +1 range {owned indirect units}
- (+20/+0) {owned indirect units}
- +2 range {owned indirect units}
- (+40/+0) {owned indirect units}
- 4 move [tread]
- 3 ammo
- [3~7] indirect range
- [Max] Big Country [2*]
- [Olaf] Snow Patrol [1*]
- [Hit] Olaf and Grit
- [Miss] Black Hole
- [Specialty] Cheap Units
- [Veteran Rank] Increases deployment funds by 50% during powers
- -20% deployment costs {owned units}
- (-10/-10) {owned units}
- Disables Negative D2D Effects
- Gains 50% funds per owned property
- (+1/+0) per 300G deployment funds
- Incendiary Rounds
- 2x Morale Bar gain {this unit}
- [Sasha] Trust Fund [3*]
- [Hit] Truffles
- [Miss] Pork Rinds
- [Specialty] Extra War Funds
- [Veteran Rank] Enemy players can't use CO powers while powers are active
- [Veteran Rank] Steals enemy deployment funds when you activate your power
- +10% income {owned properties}
- +50% Conversion of Damage to Funds
- +50% Conversion of Damage to Funds
- Morale Bar Drained [(Current Funds / 50000G) * 100] {enemy players}
- +50% Conversion of Damage to Funds
- Gains income from all properties
- Disable CO powers {enemy players}
- (+10/+0) per filled star in her morale bar
- [Colin] Trust Fund [3*]
- [Hit] Sonja
- [Miss] Computers
- [Specialty] High Quality Units
- [Veteran Rank] Steals base Defense Stars from enemy during combat {owned units}
- +20% deployment costs {owned units}
- (+20/+20) {owned units}
- (+10/+10) {owned units}
- (+20/+0) {owned units}
- +25% counterattacks {owned units}
- (+20/+20) {owned units}
- +50% counterattacks {owned units}
- +100% counterattacks {this unit}
- [Sonja] Battle Standard [3*]
- [Javier] Code of Honor [1*]
- [Hit] Computers
- [Miss] Bugs
- [Specialty] Intelligence
- [Veteran Rank] -1 vision {enemy units}
- [Veteran Rank] Units outside enemy vision range are hidden {owned units}
- HP Hidden {owned units}
- +50% counterattacks {owned units}
- -1 Terrain Star {enemy units}
- -5% negative luck {owned units}
- +1 vision {owned units}
- +50% counterattacks {owned units}
- +1 piercing vision {owned units}
- -1 Terrain Star {enemy units}
- +2 piercing vision {owned units}
- -2 Terrain Stars {enemy units}
- First-strike counterattacks {owned units}
- Loses weapons
- +3 piercing vision {this unit}
- Enemy units inside this units vision range can't counterattack
- [Kanbei] Battle Standard [3*]
- [Sami] Girl Power [1*]
- [Lash] Brainstorm [1*]
- [Hit] Lazy, Rainy Days
- [Miss] Busy Malls
- [Specialty] Copters and Soldiers
- [Veteran Rank] Can build copters from owned cities
- (+50/+0) {owned copter units}
- (+40/+0) {owned soldier units}
- (-10/-0) {owned vehicle & sea units}
- Loaded units drop cargo if on legal tile (1 unit only)
- +1 move {owned transport units}
- Can build 9HP Infantry on all owned cities for full price
- (+30/+0) {owned copter units}
- Can build 9HP Mechs on all owned cities for full price
- (+30/+0) {owned copter units}
- All Loaded Transport Units receive the Launch Command
- [Mid-Air Copter]
- [DUST] Primary (Ground, Low-Air, and Mid-Air damage)
- Can load/unload one ground unit
- Non-foot soldier units can only be loaded/unloaded on Airports and Temp Airports
- [Hachi] Grizzled Vets [2*]
- [Hit] Doughnuts
- [Miss] Planning
- [Specialty] Reckless Firepower
- [Veteran Rank] Double strike (First strike attack, then normal attack) [uses 2x ammo] {owned units}
- (+30/-20) {owned units}
- Enemy can't counterattack * -50% counterattacks {owned units}
- (+30/+0) {owned units}
- (+60/+0) {owned units}
- [MDTK] Primary (5 shots)
- [Sensei] Rolling Thunder [1*]
Green Earth
- [Hit] Lucky Goggles
- [Miss] Swimming
- [Specialty] Air Units
- [Veteran Rank] Enemy can't counterattack {owned air units}
- (+20/+10) {owned air units}
- -2 Daily Fuel {owned air units}
- (-20/+0) {owned sea units}
- Daily Fuel Drain Disabled {owned units}
- -25% counterattacks {enemy units}
- 1/2 firepower {owned units}
- Reanimates {owned non-infantry units}
- (+10/+20) {owned air units}
- Reanimates {owned non-infantry units}
- This unit has double strike
- [Andy] Airlift [2*]
- [Sami] Earth and Sky [3*]
- [Drake] Stormwatch [2*]
- [Hit] The Sea
- [Miss] Heights
- [Specialty] Naval Units
- [Veteran Rank] (+30/+0) {owned units on water tiles and during rain}
- Rain Immunity {owned units}
- (+0/+20) {owned sea units}
- (-20/-0) {owned air units}
- +1 Move {owned sea units}
- +2 Terrain Stars {owned units on water tiles and during rain}
- Gains 50% income {enemy properties}
- Rainy Weather (1 day)
- -1 HP Damage {enemy units}
- Rainy Weather (1 day)
- -2 HP Damage {enemy units}
- -50% remaining fuel drain {enemy units}
- [3~7] ballistic range
- Unit is forced to surface when it attacks if dived
- [SUBM] (Sea and undersea damage)
- [MDTK] (Ground Damage)
- [Eagle] Stormwatch [2*]
- [Hit] Dandelions
- [Miss] Unfit Commanders
- [Specialty] Vehicles
- [Veteran Rank] +1 movement {owned vehicle units}
- (+20%/+0%) {owned vehicle units}
- (-10%/+0%) {owned non-vehicle units}
- Perfect Movement {owned vehicle units}
- (+10%/+0%) {owned soldier units}
- +1 move {owned vehicle units}
- (+20%/+0%) {owned vehicle units)
- Full Resupply {owned units}
- +2 move {owned vehicle units}
- (+40%/+0%) {owned vehicle units}
- Full Resupply {owned units}
- [MDTK] (Ground damage)
- Attacks reduce enemy fuel by 1/2
- [Jake] Heavy Metal [1*]
- [Javier] Green Flash [1*]
- [Hit] Honor
- [Miss] Retreating
- [Specialty] Strong Defenses
- Communication Towers give +2 to all Siege Abilities (+2 firepower, +2 defense, +2 luck per source)
- [Veteran Rank] Owned cities count as temporary buildings
- Owned temporary buildings act like communication towers
- His HQ counts as a temporary building
- (+0%/+20%) {owned non-moved units}
- (+0%/+20%) vs. indirect attacks {owned units}
- Assist can't target in zone {owned units}
- (+0%/+20%) {owned units}
- Communication Tower effects doubled {owned units}
- (+0%/+20%) vs. indirect attacks {owned units}
- -50% counterattacks {enemy units}
- Communication Tower effects tripled {owned units}
- (+0%/+20%) {owned units}
- (+0%/+20%) vs. indirect attacks {owned units}
- (+5%/+0%) per movement used {owned units}
- 50% chance of indirect fire immunity during combat
- Can always use Assist
- [Kanbei] Code of Honor [1*]
- [Jess] Green Flash [1*]
- [Hit] Invasions
- [Miss] Peace
- [Specialty] Overpower
- AW1, strikes regardless of FOG [Meteor Strike power]
- AW2, strikes only units in vision range [Meteor Strike Power]
- [Veteran Rank] Targeted Non-Lethal Projectile Damage +2 HP
- [Veteran Rank] (+30/+0) {owned units during powers}
- Perfect Movement in clear weather {owned units}
- CO Zone Range set to 0
- (+20/-20) {owned units}
- (+0/+40) {owned units}
- So powerful, he doesn't need a CO Power
- 1 [0~3] range 6 HP damage meteor (highest combined HP, highest unit value, or 2x indirect value)
- [PIPE] Ground, Air, and Sea Damage
- 6 Primary Ammo
- Loses Secondary
- None
- [Hit] Black Coffee
- [Miss] Incompetence
- [Specialty] Everything
- [Veteran Rank] Disables Terrain Stars {enemy units}
- (+10/+0) {owned units}
- HP Reduction doesn't affect damage output {owned units}
- Luck is maximum if enemy < 1HP {owned units}
- +1 HP Heal {owned units}
- -1 HP Damage {enemy units}
- +2 HP Heal {owned units}
- -2 HP Damage {enemy units}
- [APC] Defenses
- Can Load one foot-infantry unit
- 6 (Bike Mud Tires - Tire B) Movement
- 2 vision
- [Andy] Shaky Alliance [1*]
- [Lash] Rebel Yell [1*]
- [Hit] His Own Face
- [Miss] Dirty Things
- [Speciality] Extra Movement
- [Veteran Rank] Perfect movement {owned units}
- +50% Morale Bar charge
- Damage rounds down to nearest .1 HP after combat {enemy units}
- +1 move {owned units}
- +2 move {owned units}
- (+20/+0) {owned units}
- Has Hide/Unhide Command
- First-strike counterattacks
- [Koal] Creepy Crawly [1*]
- [Hit] Getting her way
- [Miss] Not getting it
- [Specialty] Terrain Offense
- [Veteran Rank] Gains additional (+10%/+0%) per defending enemy unit defense star
- (+10%/+0%) per Defense Star {owned units}
- HP Reduction doesn't affect terrain defense {owned units}
- Terrain Stars can't be reduced {owned units}
- +1 Terrain Star {owned units}
- Perfect Move {owned units}
- +1 Terrain Star {owned units}
- Perfect Move {owned units}
- Double Defense Stars {owned units}
- First-strike counterattacks
- [Flak] Bruise Cruise [1*]
- [Hawke] Rebel Yell [1*]
- [Sonja] Brainstorm [1*]
- [Hit] Meat
- [Miss] Veggies
- [Specialty] Dispersion
- [Veteran Rank] Negative Luck is turned into firepower bonuses
- [+30%/-10%] luck
- His luck values are inversely applied to enemy units
- +25% positive luck
- -10% negative luck
- +65% positive luck
- -20% negative luck
- [ATNK] Primary Weapon * 5 Primary shots
- No secondary weapon
- [Lash] Bruise Cruise [1*]
- [Hit] Long Life
- [Miss] Young 'Uns
- [Specialty] Everything
- [Veteran Rank] -1 move {enemy units during any power}
- (+10/+10) {owned units}
- +1 HP Heal {owned units adjacent to owned properties}
- +1 terrain movement {enemy units}
- So powerful, he doesn't need a CO Power
- 1 [0~3] range 5 HP damage crippling bolt (highest combined HP or highest funds value)
- Loses Secondary Weapon
- Absorbs HP damage this unit deals to the enemy
- None
- "Urban Rockets"
- [Hit] Anything chic
- [Miss] Anything passe
- [Specialty] Urban Warfare
- [Veteran Rank] Enemy Properties are 15 max capture points
- [Veteran Rank] Enemy units can't capture when enemy powers are active
- (+40/+0) on properties {owned units}
- Owned properties are 25 max capture points
- Enemy units can't capture when allied powers are active
- (+40/+0) on properties {owned units}
- -3 HP damage {enemy units on properties}
- (+80/+0) on properties {owned units}
- (+3/+0) for every owned property {owned units}
- 5 move [Mid-Air Copter]
- [PRNR] (Ground, Sea, Mid-Air, and Low-Air Damage)
- Can also resupplies on Cities
- Damage ignores terrain stars
- [Koal] Flash Point [1*]
- [Jugger] Fireworks [1*]
- [Hit] Proverbs, Ramen
- [Miss] Fondue
- [Specialty] Sand and Roads
- [Veteran Rank] (+30/+0) vs. enemy units with no defense stars {owned stars}
- Sandstorm Immunity
- (+20/+0) {owned units on roads}
- (+10/+0) {owned units in sandstorm}
- First-strike counterattacks {owned units on roads}
- Defense matches offense {owned units in sandstorm}
- Sandstorm Weather (1 day)
- +1 move {owned units}
- (+20/+0) {owned units on roads}
- Sandstorm Weather (1 day)
- +2 move {owned units}
- (+20/+0) {owned units on roads}
- (+20/+0) {owned units}
- [AAIR] (Non-soldier ground damage)
- Attacking doesn't cause this unit to wait
- [Jugger] Power Surge [2*]
- [Kindle] Flash Point [1*]
- [Adder] Creepy Crawly [1*]
- [Hit] Energy
- [Miss] Static Electricity
- [Specialty] Smarter Dispersion
- [Veteran Rank] All negative luck becomes positive luck
- [Veteran Rank] HP Hidden {owned units}
- +20% positive luck
- -15% negative luck
- HP Reduction doesn't affect luck {owned units}
- +25% positive luck
- -10% negative luck
- +65% positive luck
- -30% negative luck
- [1~3] Ballistic Range
- 3 Ammo
- [ARTY] (Ground and Sea Damage)
- [Koal] Power Surge [2*]
- [Kindle] Fireworks [1*]
- [Hit] Life
- [Miss] Dishonor
- [Specialty] Defensive Healing
- [Veteran Rank] During powers, immune to non-combat damage {owned units}
- (+0/+20) {owned units}
- Owned temp properties repair and resupply {owned units}
- Resupplies {owned units inside loaded units}
- +1 HP repair rate {owned units}
- Free Repairs {owned units}
- Units offense matches their defense {owned units}
- (+0/+20) {owned units}
- +1 HP Heal {owned units and owned units inside loaded units}
- +1 move {owned loaded units}
- (+0/+40) {owned units}
- +3 HP Heal {owned units and owned units inside loaded units}
- +2 move {owned loaded units}
- [Cheat Death] Units greater than .1HP remain at .1HP, ignoring destruction
- [RECN] Secondary
- Medic Strike does [0~2] +2 HP Heal {owned units}
- Medic Tank loses Flame abilities
- [Lin] Heartbreak [1*]
- [Will] Reinforce [1*]
- [Hit] Brenner, Teasing
- [Miss] Flying
- [Specialty] Ground & Intel Manipulation
- [Veteran Rank] 5 base vision {owned units}
- (+10/+10) {owned ground units}
- HP Hidden {owned units}
- (+10/+10) {owned ground units}
- +1 piercing vision {owned ground units}
- (+5/+0) per vision {owned ground units}
- +2 piercing vision {owned units}
- (+5/+5) per vision {owned units}
- Paralyzing Round Primary weapon
[Brenner] Heartbreak [3*]
- [Hit] Hope
- [Miss] Giving Up
- [Specialty] Direct Attack Ground Units
- [Veteran Rank] -25% primary weapon damage {enemy units}
- (+20/+0) {owned direct ground units}
- -1 move {owned air and naval units}
- (+20/+0) {owned non-wait units}
- Upgrading doesn't cause units to wait {owned units}
- -25% capture rate {enemy units on owned properties}
- (+20/+0) {owned direct ground units}
- +1 move (owned direct ground units}
- (+20/+0) {owned direct ground units}
- +2 move {owned direct ground units}
- Perfect Movement {owned direct ground units}
- First-strike counterattacks vs. enemy CO and Leader Units {this unit}
- Double bonus from Pocket CO Zone {this unit}
- [Brenner] Reinforce [1*]
- [Isabella] Rally Cry [2*]
- [Tasha] New Era [2*]
- [Hit] Knowledge
- [Miss] Stupidity
- [Specialty] Everything
- [Veteran Rank] (+20/+20) {owned units}
- [Veteran Rank] 2x power bonus
- Loss of HP doesn't affect her capture rate {owned units}
- Maximum Luck {owned units}
- -1 Terrain Star {enemy units}
- Can't counterattack {enemy non-soldier units}
- (+10/+0) {owned units}
- 20% HP Damage is applied to enemy units during attacks {owned units}
- +1 direct move {owned units}
- +1 indirect range {owned units}
- 40% HP Damage is applied to enemy units during attacks {owned units}
- [PRNR] Ground, Air, and Ship Damage
- [Will] Morning Bloom [2*]
- [Hit] Rules of War
- [Miss] Tyrants
- [Specialty] CO Zone and Firepower
- [Veteran Rank] Can become Boss Rank in CO Zone
- (+10/+0) vs. more expensive enemy units {owned units}
- CO Zone does not grow
- (+10/+10) {owned units}
- (+10/+10) vs. more expensive enemy units {owned units}
- (+10/+0) vs. more expensive enemy units {owned units}
- -1 rank {enemy units}
- +1 rank {owned units}
- -10% deployment costs {owned units}
- First-strike counterattacks vs. more expensive enemy units {owned units}
- [PRNR] Ground, Air, and Sea Damage
- 4-7 ballistic range
- [Gage] Stronghold [1*]
- [Hit] Results
- [Miss] Mistakes
- [Specialty] Naval and Indirects
- [Veteran Rank] Enemy hidden units are always visible
- [Veteran Rank] No blind spot {owned indirect units}
- (+20/+10) {owned sea or indirect units}
- Vision can't be reduced {owned units}
- Hidden in Forest, Reefs, and Ruins {owned indirect units}
- Can counterattack indirectly if able {owned indirect units}
- (+20/+0) {owned sea or indirect units}
- +1 range {owned indirect units}
- +1 move {owned sea units}
- (+20/+20) {owned sea or indirect units}
- +2 range {owned indirect units}
- +2 move {owned sea units}
- Reanimation {owned indirect units}
- [1~2] indirect range
- 2 Infantry Movement
- [AAIR] (Ground and Low-Air Damage)
- First-strike counterattacks vs. soldiers
- [Forsythe] Stronghold [1*]
- [Tasha] Old Soldiers [1*]
- [Hit] Revenge
- [Miss] Sympathy
- [Specialty] Air Unit Attack
- [Veteran Rank] (+5/+0) per filled star in enemies morale bar {owned units}
- (+20/+0) vs. non-retaliating enemy units {owned units}
- (+20/+0) {owned air units}
- (+20/+20) {owned air units}
- Can't repair {attacked enemy units}
- +1 move {owned air units}
- (+20/+0) vs. non-retaliating enemy units {owned units}
- Can't counterattack {enemy units}
- +2 move {owned air units}
- (+20/+0) vs. non-retaliating enemy units {owned units} * 1 HP Recoil Damage when attacked (owned units)
- Disable Terrain Stars {enemy units}
- First-strike counterattacks
- [STLH] Primary Air Damage
- [Will] Air Support [2*]
- [Gage] Old Soldiers [1*]
- [Hit] Power
- [Miss] Insubordinates
- [Specialty] High-Tech Units and Supplies
- [Veteran Rank] Extra -2 Daily Fuel {all enemy units}
- [Veteran Rank] Enemy units at 0 fuel are destroyed
- (+10%/+20%) {owned units that cost more than 10000G}
- (+0%/+20%) {owned sea and air units}
- 2x fuel cost {enemy units}
- Resupply Full {owned units}
- (+10%/+10%) {owned units that cost more than 10000G}
- (+10%/+10%) {owned sea and air units}
- -50% remaining fuel drain {enemy units} * -1 primary ammo {enemy units}
- (+20%/+20%) {owned units that cost more than 10000G}
- (+20%/+20%) {owned sea and air units}
- -50% remaining fuel drain {enemy units}
- Enemy units ammo reduced to 1
- Ballistic Movement
- [BMBR] Primary Damage
- [Waylon] Wingmen [1*]
- [Hit] Living it up
- [Miss] Responsibility
- [Specialty] Hit and Run Tactics
- Powers work similar to Eagle
- [Veteran Rank] Morale Bar Charges during powers
- [Veteran Rank] Steals enemy terrain stars {owned air and indirect units}
- (+0/+20) {owned air and indirect units}
- Morale Bar doesn't reset on CO Unit Death
- (+0/+20) vs. enemy units of different type {owned units} * Owned Air Units benefit from terrain bonuses
- (+10/+30) {owned air and indirect units}
- Wait Units Reanimate, but can only move and wait {owned units}
- (+20/+60) {owned air and indirect units}
- +2 move {owned units}
- Wait Units Reanimate, but can't attack or assist {owned units}
- [T-Copter] Defense
- [Mid-Air] 4 move
- [2~4] indirect range
- [Greyfield] Wingmen [1*]
- [Hit] Experiments
- [Miss] Ethics
- [Specialty] Mad Scientist
- Has Green Mist for the super power
- [Veteran Rank] +2 HP Repair Heal {owned units in any Pocket CO Zone}
- [Veteran Rank] (+30/+30) {owned units in any Pocket CO Zone}
- (+20/+20) {owned units}
- Perfect Movement {owned soldier units} * +20% deployment cost {owned soldier units}
- CO Zone does not grow
- +3 HP Repair Heal {owned units}
- +50% capture rate {owned soldier units}
- So powerful, he doesn't need a CO Power
- 1 [0~3] range 5 HP damage bomb (highest combined HP, highest unit value, or 2x indirect value)
- (-20/-0) {enemy units}
- +1 terrain movement {enemy units}
- When this unit attacks, it instead creates a 1 [0~2] range 3 HP explosion on itself that damages enemy units
- +1 HP Heal
- None
- [Hit] Breakfast in Bed
- [Miss] Weak People
- [Specialty] Very High Firepower
- While she is active CO on any army, fire shows up as blue
- [Veteran Rank] +2 HP Heal {owned units on fire tiles}
- Immune to Fire
- Immune to Heatwave
- (+20/+0) {owned units on fire tiles}
- (+50/+50) {owned units}
- Incendiary Rounds {owned units}
- Perfect Movement {owned units on fire tiles}
- (+30/+0) {owned units}
- +1 move {owned units}
- Anywhere a unit moves is set on fire {owned units}
- Killing owned units creates a 1 [0~1] 1 damage explosion {enemy units}
- 1 [0~2] range 4 HP damage bomb (highest combined HP, gunboat mult 0.5x)
- All tiles on the map are set on fire
- Minigun - [AAIR] (Ground, Low-Air, and Mid-Air Damage)
- Loss of HP doesn't affect firepower
- First-strike counterattacks
- [Penny] Weathervane [2*]
- [Hit] Mr. Bear
- [Miss] Broken Toys
- [Specialty] Weather
- [Veteran Rank] Killing enemy units creates a 1 [0~2] 2 damage explosion {enemy units}
- Immune to Weather
- (+10/+10) {owned units}
- +1 HP Repair Heal {owned units}
- (+10/+10) {owned units during non-clear weather}
- Random Weather for 1 day
- Random Weather for 3 days
- (+10/+10) {owned units during non-clear weather}
- -1 HP damage {enemy units}
- [TANK] [Ground and Sea damage]
- 6 Primary ammo
- 5 move [Infantry Movement]
- Hidden in non-clear weather
- [Tabitha] Weathervane [2*]
- [Hit]
- [Miss]
- [Specialty]
- [Veteran Rank]
- [???] ? [?*]
- [Hit]
- [Miss]
- [Specialty]
- [Veteran Rank]
- [???] ? [?*]
- [Hit]
- [Miss]
- [Specialty]
- [Veteran Rank]
- [???] ? [?*]
- [Hit]
- [Miss]
- [Specialty]
- [Veteran Rank]
- [+20/+0] (enemy units with less HP)
- [+20/0] (owned units)
- [+50/0] (enemy with less HP)
- [+70/0] (enemy with less HP)
- -1 HP damage {enemy units}
- [???] ? [?*]
- [Hit] ???/Invasion
- [Miss] ???/Peace
- [Specialty] ???
- [Veteran Rank]
- [+2/0] per charged stars (owned units) [maybe]
- [+10%/0%] Luck [maybe]
- +4 HP Repair Heal {owned units} [maybe]
- [???] ? [?*]
- [Hit] Willful Students
- [Miss] Downtime
- [Specialty] High Luck
- [Veteran Rank] Always attack with max luck {owned units}
- [+0%/+10%] Luck Range {owned units}
- None
- [Cheat Death] (25% chance) to remain at (0.1 HP) {owned units}
- Enemy CO Zones also act as your Pocket Zone
- [+0%/+40%] Luck Range {owned units}
- [+0%/+80%] Luck Range {owned units}
- [ARTY] Movement, Move Type, Vision, and Fuel
- [ARTY] Range: {2-3} → {2-5} (gameboy wars 3 arty)
- [RCKT] Primary Damage Values {all viable units}
- [Jinx] Adds negative luck to enemy equal to this unit's positive luck when in combat
- [Nell] Windfall [3*]
- [Hit] Mechanics
- [Miss] Waking up Early
- [Specialty] Fixing & Building
- [Veteran Rank] Repairs & HP Heal give additional +1 Heal {owned units}
- [Veteran Rank] Free HP Repairs Cost {owned units}
- Can Repair for +1 HP on neutral and enemy properties {owned units} [civ Andy]
- Temporary Buildings +2000% build rate {owned units} [civ Andy]
- -50% HP Repairs Cost {owned units}
- None
- +1 HP Heal {owned units}
- +2 HP Heal {owned units}
- Resupply {owned units}
- +5 HP Heal {owned units}
- [+20/+0] {owned units}
- +1 move {owned units}
- [APCR] Movement, Move Type, Vision, and Fuel
- +1 HP Repair Heal {owned units adjacent to this unit}
- Repair costs a flat rate of 1000 G.
- [Max] Power Wrench [1*]
- [Hawke] Shaky Alliance [1*]
- [Eagle] Air Lift [2*]
- [Hit] Chocolate
- [Miss] Cowards
- [Specialty] Soldiers
- [Veteran Rank] [Revival] 20% chance a Killed unit can revive at nearest allied property {Owned Soldier units}
- [Veteran Rank] [+0%/+20%] Luck Range Vs. [Tank] Units {Owned Soldier Units}
- +50% Capture Rate
- [+30/+0] {Owned Soldier Units}
- +1 Move {Transport Units}
- Can move after unloading {Owned Soldier units}
- [-10/-0] {owned non-soldier direct units}
- [+10/+10] Vs. Enemy Direct Vehicle Units {owned units}
- First-strike counterattack {owned soldier units}
- [+20/+0] {Owned Soldier Units}
- +1 Move {Owned Soldier Units}
- Perfect Movement (all weather) {Owned Soldier Units}
- Set 2000% Capture Rate
- [+50/+0] {Owned Soldier Units}
- +2 Move {Owned Soldier Units}
- [INFT] +1 to Movement, Vision, and Fuel
- [MECH] Move Type
- Primary Weapon (Satchel Charge), Direct, 3 Ammo
- [ATNK] Primary Offensive Damage {Vehicles Only}
- Secondary Weapon (Heavy Machine Gun)
- [RECN] Secondary Offensive Damage
- Primary Weapon cannot counter.
- Hidden in [MNTN, FRST & RUIN]
- [Sonja] Girl Power [*1]
- [Eagle] Earth and Sky [*3]
- [Hit] Weight Training
- [Miss] Studying
- [Specialty] Non-Soldier Direct Units
- [Veteran Rank] [+30/+0] {owned non-soldier direct units}
- [Veteran Rank] [-0/-10] (indirect units)
- [+20/+0] {owned non-soldier direct units}
- [-10/-0] {owned indirect units}
- -1 Range {owned Indirect Units}
- [+30/+0] {owned Direct-vehicle units}
- [-0/-20] vs. enemy indirect units
- [+20/+0] {owned non-soldier direct units}
- +1 moves {owned non-soldier direct units & transport units}
- [+50/+0] {owned non-soldier direct units}
- +2 moves {owned non-soldier direct & transport units}
- [NTNK] Movement, Move Type, Vision, and Fuel
- [NTNK] Offensive All Damage values
- [WTNK] Defense All Damage values
- None
- [Max] Power Wrench [1*]
- [Grit] Big Country [2*]
- [Hit] Tea
- [Miss] Medicine
- [Specialty] Price Control & City Deployment
- [Veteran Rank] -20% Unit Price during Powers {owned units}
- -10% Unit Price {owned units}
- None
- Can build ground units & copters from owned cities at +10% Unit Price
- -20% Unit Price {Owned units}
- [Veteran Rank] -30% Unit Price for City Deployment {owned units}
- +10% Unit Price {enemy units}
- Can build ground units at +30% Unit Price
- [TANK] Movement, Move Type, and Fuel
- [TANK] +1 to Vision
- Primary Weapon (TOW Missile), 1 Ammo, Direct
- [ARTY] Primary Offensive Damage {only vehicle targets}
- Secondary Weapon (Machine Gun)
- [RECN] Secondary Offensive Damage {all viable targets}
- [FTNK] Defensive Damage {all viable targets}
- [APC] Resupply with a limit of 1 before needs to be resupplied
- Free Repair & resupply any property
- [Sensei] Grizzled Vets [1*]
- [Hit] Hard Work
- [Miss] Excuses
- [Specialty] Diligence (Reducing cost/more efficient)
- [Veteran Rank] Player used Non-Lethal Projectiles does +2 additional HP Damage. {enemy units}
- +1 Repair Rate {owned units}
- 1.5x Temp Building & Leader Unit Limit (Rounds Down) {owned units}
- -50% Cost to Leader and CO Unit {owned units}
- Takes no luck damage from enemy units {owned units}
- None
- [Veteran Rank] Enemy Targeted Non-Lethal Projectiles can't strike inside her zone
- +1 repair rate {owned units}
- [+10%/+0%] Luck Range {enemy units}
- [+0%/+30%] Luck Range {owned units}
- 1 [0~2] range 3 HP damage missile (highest unit value)
- [+0%/+5%] luck per terrain star {owned units}
- Missile 1: 1 [0~2] range 3 HP damage missile (highest capturing soldier & soldier concentration)
- Missile 2: 1 [0~2] range 3 HP damage missile (highest unit value)
- Missile 3: 1 [0~2] range 3 HP damage missile (highest combined HP)
- [MISS] Movement, Move Type, Vision, and Fuel
- [MISS] Primary Offensive Damage
- [MECH] Defenses
- All Enemy Air & Indirect attacks disabled inside this units attack range
- [Jake] Orange Crush [2*]
- [Nell] Windfall [3*]
- [Hit] Clubbin'
- [Miss] Easy Listening
- [Specialty] Plains & Vehicles
- [Veteran Rank] +1 Range {owned Vehicle Indirect Units)
- [+20/+0] On [PLIN] & [WTLD] {Owned Units}
- [+10/+0] Vehicle Units {Owned units}
- +1 Terrain Star to [PLIN] & [WTLD] {owned units}
- +1 Range {Owned Vehicle Indirect Units}
- None
- [Veteran Rank] 20% chance to cripple on [PLIN] & [WTLD] {enemy units}
- First-Strike Counterattack {Owned Vehicle units}
- When an owned indirect hits a unit, creates a 1 [0~1] 2 HP damage explosion {enemy units}
- [+10/+0] On [PLIN] & [WTLD] {Owned Units}
- +1 Range {Owned Vehicle Indirect Units}
- [+30/+0] On [PLIN] & [WTLD] {Owned Units}
- +1 Range {Owned Vehicle Indirect Units}
- +2 Moves {Owned Vehicle units}
- [NTNK] Movement, Move Type, Vision, and Fuel
- [MDTK] Damage Values {All Viable targets}
- +1 Movement when starting on [PLIN] & [WTLD]
- Perfect Movement (all weather)
- [Jess] Heavy Metal [1*]
- [Rachel] Orange Crush [2*]
- [Hit] Warm Boots
- [Miss] Rain Clouds
- [Specialty] Snow
- [Veteran Rank] Weather during powers last 1 extra day
- Snow Immunity {Owned Units}
- +1 movement when in snow {owned units}
- Rain Penalty {Owned Units}
- [+10/+0] in snow {owned units} (from civ olaf)
- +1 movement {owned units} (based from Civ olaf)
- Current weather is set to Snow (1 Day)
- [+0/+10] {owned units}
- Current weather is set to Snow (1 Day)
- -2 HP Damage {enemy units}
- [+0/+10] {owned units}
- [FTNK] Movement, Move Type, Vision, and Fuel
- [FTNK] Damage Values {All Viable targets}
- Secondary Weapon [Cryo Grenades]
- Hidden in Snow
- All fire abilities are replaced with ice.
- [Grit] Snow Patrol [1*]
- [Hit] Cats
- [Miss] Rats
- [Specialty] Indirect Units
- [Veteran Rank] Indirect Units can use assist twice in a turn {Owned Indirect units}
- +1 Range {Owned Indirect Units}
- [+10/+0] VS enemy with higher HP {Owned Indirect Units}
- [+10/+0] Vs enemy with higher terrain stars {Owned Indirect units}
- [-20/-0] {owned non-soldier direct units}
- -1 Blind Spot (minimum 1) {owned indirect units}
- HP Reduction doesn't affect damage output {owned indirect units}
- [+30/+0] {Owned Indirect Units}
- +1 Range {Owned Indirect Units}
- [+60/+0] {Owned Indirect Units}
- +2 Range {Owned Indirect Units}
- [ARTY] Move Type and Vision
- [ARTY] -2 to Movement
- [ARTY] -20 to Fuel
- Primary Weapon (Heavy cannon), 3 Ammo
- [ARTY] Range: {2-3} → {3-10}
- [RCKT] Primary Offensive Damage
- [ARTY] Defensive Value
- Does not gain Range from D2D, CoZ or Powers
- (0-5%) Luck Range per additional Range from D2D, CoZ, and Powers
- [Hit] Olaf and Grit
- [Miss] Nations like Black Hole
- [Specialty] Cheap Units
- [Veteran Rank] Increases deployment funds by 50% during powers {owned units}
- -20% Unit Price {owned units}
- [-10/-10] {Owned Units}
- [+10/+10] {Owned Units}
- 50% Conversion of Damage to Funds {Owned Units}
- Gains 50% funds per owned property
- (+1/+0) per 300G deployment funds
- Resources
- Tools
- Development
- Design Documents
- Archive