-
Notifications
You must be signed in to change notification settings - Fork 11
Inspired Ideas
JakeSamiRulz edited this page Mar 3, 2021
·
1 revision
- Research and Development: Reduces cost for upgrades and tech units
- Talon Gun Drop: Drops a mini invention on the field until it is destroyed
- Bombing Run: Does damage within a line
- Heavy Metal: Decreases speed for higher defense
- Pelican: Teleporting Units
- Scatter Bomb: Drops a bomb with random hits all over the battlefield
- Acc Assembly: Targeted price reduction
- Unit Reanimation: Units come back after they die
- Decoys: Fake units that trick the enemy
- Shields: Has to hit a unit twice to kill it
- Ghost in the Machine: Steals enemy units
- Time for Heroes: Low population gives higher attack, higher defense, and greater speed
- Enduring Salvo: A emp or damaging missile that buffs attack and defense of units around it
- Spartan Morale: High Ranked Units will get an extra buff of attack, defense, and speed temporarily
- Siphon: Sabaki's Powers (absorbs unit HP)
- Bunker: Drops a Defensive Stronghold onto the field
- Remote Sensors: Gives properties a vision range
- Invulnerability: Makes units indestructible for a turn
- Dig In: Build Temporary Structures for free
- Hell Charge: Units explode on death
- Redline: Permanent damage and speed buff
- Barrier: Drops destructible barriers onto the field
- Earthquake: Disables production for a turn
- Fortifications: Reduces the capture rate of temporary buildings
- Glassing Beam: Player Controlled Missile/Laser
- Eradication: Missile that can cause units to die
- Symbiotes: Targeted Permanent defense buff and range
- Healing Missile: A missile that heals allies
- Slowing Missile: Missile that slows movement of units
- Permanent Healing: Heals permanently over time
- Conduit of Rage: The more powers you use, the more buff you get
- Power Surge: Reduces the cost of powers
- Static Field: Prevents units from being damaged or from moving
- Mass Cloak: Units disappear
- Killing Frenzy: Makes a kill, temp increase damage
- Vortex: Defense lowering and stunning missile
- Fury: Trades health for damage and speed
- Banished Raid: Allows Vehicles to capture
- Extraction: Teleports units to base and heals them
- Displacement: Wargroove Tenri's power (Teleports enemy units away)
- Teleportation Nodes: Allows both enemies and allies to transport between nodes
- Mega Turret: Allows you to drop inventions
- Burnout: Lower the cost of units and increase the amount of money you obtain from a city
- Lich Vanguard: Deploys an AI unit and a structure that can build any unit
- Combat Spoils: Steals gold by sitting on enemy buildings
- Infusion: Slime that stays on the field, making buffs to allies and/or slowing enemies
- Cataclysm: Causes all Infusion areas to burn, causing major damage/buffs
- Maelstrom: Black Hole effect (sucks in units and damages them)
- Cease Fire: Prevents all attacks for a turn
- Guilt Trip: Enemies lose rank when they kill your unit
- Methane Party: Missile that reduces enemy attack/defense and increases ally attack/defense
- Ice Thrower Unit
- Flame Warthog (Flame Tank)
- Mech Walker
- Siege Cannon
- Giant Gunship
- Grenadier
- Anti-Air Infantry
- Resources
- Tools
- Development
- Design Documents
- Archive