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Drone Based Lazer Rework #103

Merged
merged 4 commits into from
Apr 3, 2021
Merged

Drone Based Lazer Rework #103

merged 4 commits into from
Apr 3, 2021

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iskandarzulkarnaien
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@iskandarzulkarnaien iskandarzulkarnaien commented Apr 3, 2021

  • Lazer firing now spawns a drone, which does the charge up and fire in
    place of players
  • Players are no longer immobilized when firing drones
  • Deploying a drone consumes one available drone
  • Players regenerate drones at a fixed rate, up to a maximum cap
  • Players may place down drones as long as they have drones
  • AI uses the above changes
  • Player rotates instantaneously

Fixes: #13, #100

* Lazer firing now spawns a drone, which does the charge up and fire in
  place of players
* Players are no longer immobilized when firing drones
* Deploying a drone consumes one available drone
* Players regenerate drones at a fixed rate, up to a maximum cap
* Players may place down drones as long as they have drones
* AI uses these changes as well
@iskandarzulkarnaien iskandarzulkarnaien self-assigned this Apr 3, 2021
@J-Dan23
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J-Dan23 commented Apr 3, 2021

Works fine. AI definitely needs tweaking to not have it run in the direction of drone fire. UI should probably reflect number of useable drones available to the player (UI-related change)

Personal comment: I find the current turret's design not very intuitive (it fires in direction of pointy bit not glowy bit) but that's just an asset swap issue that can be handled later when we find a nice asset to use.

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Works fine. I do enjoy the drone gameplay

@iskandarzulkarnaien iskandarzulkarnaien merged commit 30c41aa into dev-release Apr 3, 2021
@iskandarzulkarnaien iskandarzulkarnaien deleted the lazer-rework branch April 3, 2021 19:40
This was referenced Apr 3, 2021
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2 participants