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Drones are deployed when the player attacks, and performs the lazer charge-up and firing on behalf of the player
Players are no longer movement-locked
Players have drone charges, which are consumed when firing and regenerate at a fixed rate up to a max capacity
Players are (hopefully) more incentivized to use reflects and such, since their damage is now made more indirect
More powerful lazers
Buff projectile speed
Buff projectile range (experiment with infinite range)
Buff projectile reflect level to 3 (a reasonably visible amount of reflects)
Experiment with lazer pierce
Note: Increases to powerup values and/or spawn rate can also remedy the above issues
Issue History:
There are two solutions, and the community has been engaged to pick one.
Cooldown/Ammo System
Instant firing of lazer, no charging!
You can fire as many times as you have ammo
Ammo refills by 1 every x seconds (up to your capacity)
"Bomb" system
Similar to bomberman bombs
You leave behind a drone, which does the charging and firing for you so you are free to move about
The drone also blocks other players' movement, watch out that you dont trap yourself!
The results will be tallied tonight (3 Apr), 2359 and this issue will be updated.
Edit: Results are a tie, the team has decided to go for the bomb system.
The text was updated successfully, but these errors were encountered:
Based on the recent playtest, most players dislike our current lazer firing mechanic.
The common complaints are:
Proposed Rework:
Issue History:
There are two solutions, and the community has been engaged to pick one.
The results will be tallied tonight (3 Apr), 2359 and this issue will be updated.
Edit: Results are a tie, the team has decided to go for the bomb system.
The text was updated successfully, but these errors were encountered: