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* Import LazerDrone assets * Rework lazer firing to use deployable drones * Lazer firing now spawns a drone, which does the charge up and fire in place of players * Players are no longer immobilized when firing drones * Deploying a drone consumes one available drone * Players regenerate drones at a fixed rate, up to a maximum cap * Players may place down drones as long as they have drones * AI uses these changes as well * Organize player variables into categories * Change player turning to be instantaneous
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