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Scout
The Scout is by far the fastest class. With the special Dash ability, combined with Caltrop Canisters and Concussion Grenades that slows the enemy down significantly, the scout makes the perfect flag carrier.
Property | Rating |
---|---|
Role | Offensive |
Damage | |
Armor | |
Speed |
Key | Command | Description |
---|---|---|
1 | slot1 |
Equip the Nailgun |
2 | slot2 |
Equip the Shotgun |
4 | slot4 |
Equip the Axe |
5 | menu |
Scanner settings menu |
e | special |
Toggle scanner on/off |
mouse2 | +gren1 |
Throw Caltrop Canisters |
f | +gren2 |
Throw a Concussion Grenade |
Alias | Description |
---|---|
autoscan |
Toggle scanner on/off |
scane |
Toggle scanning of enemies on/off |
scanf |
Toggle scanning of friendlies on/off |
scansound |
Toggle scanner sound on/off |
The Scout is the only class that can disarm a Detpack. To do this, stand on the detpack and look at it. It will disarm in 3 seconds.
The Scout can also expose enemy spies by touching them.
The following are in-game class tips that are displayed when spawning as a Scout.
The scout is an excellent attacking class due to his speed and manoeuvrability.
Expose enemy spies by touching them.
Disarm detpacks by standing on them.
With its faster rate of fire, and greater accuracy, the shotgun (2) is more useful over long distances.
Drop caltrops (mouse2) to slow the enemy down.
The caltrop canister's (mouse2) slowing effect can be reversed by a medic or by picking up health.
Use concussion grenades (f) to blast enemies away from you and to slow them down.
The concussion grenade (f) effect is active for up to 19 seconds.
The concussion grenade (f) blast effect is stronger toward the outside of its blast radius.
Concussion grenade (f) blasts will penetrate walls. Use this to your advantage.
The medic recovers from concussion grenade (f) effect twice as fast as other classes.
Throw a concussion grenade (f) then position yourself for the perfect concussion grenade jump.
Concussion grenade (f) jumps can be chained for great distances.
The scout can perform a speed jump (e). This is great for initiating a bunny hop.
To maintain the speed gained from dash (e), use strafe buttons and keep jumping.
Use the scanner menu (5) to choose from which team to scan for players.
The scanner (5) can reveal the location of other players and the flag.
The scanner (5) can detect items and players through walls.
The scanner (5) consumes 2 cells every other second while active.
Classes
Combat Medic
Demolitions Man
Engineer
Heavy Weapons Guy
Pyro
Scout
Sniper
Soldier
Spy
Weapons
Assault Cannon
Axe
Detpack
Flamethrower
Grenade Launcher
Incendiary Cannon
Knife
Medikit
Nailgun
Pipebomb Launcher
Railgun
Rocket Launcher
Shotgun
Sniper Rifle
Sniper Rifle on Full Auto
Spanner
Super Nailgun
Super Shotgun
Tranquiliser Gun
Grenades
Caltrop Canisters
Concussion Grenade
EMP Grenade
Flare
Gas Grenade
Hand Grenade
Mirv Grenade
Nail Grenade
Napalm Grenade
Ammunition
Ammoboxes
Cells
Nails
Rockets
Shells
Items
Armor
Backpack
Flag
Health Pack
Utilities
Dispenser
Scanner
Sentry Gun
Abilities
Dash
Healing Aura
Guides
Hosting a server
Reloading
General tips
Reference
Default bindings
List of commands
Useful aliases
Useful settings
New commands
How to write a bug report