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Niclas Lindstedt edited this page Mar 29, 2015 · 22 revisions

Scout

The Scout is by far the fastest class. With the special Dash ability, combined with Caltrop Canisters and Concussion Grenades that slows the enemy down significantly, the scout makes the perfect flag carrier.

Property Rating
Role Offensive
Damage
Armor
Speed

Class specific bindings

Key Command Description
1 slot1 Equip the Nailgun
2 slot2 Equip the Shotgun
4 slot4 Equip the Axe
5 menu Scanner settings menu
e special Toggle scanner on/off
mouse2 +gren1 Throw Caltrop Canisters
f +gren2 Throw a Concussion Grenade

Class specific aliases

Alias Description
autoscan Toggle scanner on/off
scane Toggle scanning of enemies on/off
scanf Toggle scanning of friendlies on/off
scansound Toggle scanner sound on/off

Class information

The Scout is the only class that can disarm a Detpack. To do this, stand on the detpack and look at it. It will disarm in 3 seconds.

The Scout can also expose enemy spies by touching them.

Class tips

The following are in-game class tips that are displayed when spawning as a Scout.

The scout is an excellent attacking class due to his speed and manoeuvrability.

Expose enemy spies by touching them.

Disarm detpacks by standing on them.

With its faster rate of fire, and greater accuracy, the shotgun (2) is more useful over long distances.

Drop caltrops (mouse2) to slow the enemy down.

The caltrop canister's (mouse2) slowing effect can be reversed by a medic or by picking up health.

Use concussion grenades (f) to blast enemies away from you and to slow them down.

The concussion grenade (f) effect is active for up to 19 seconds.

The concussion grenade (f) blast effect is stronger toward the outside of its blast radius.

Concussion grenade (f) blasts will penetrate walls. Use this to your advantage.

The medic recovers from concussion grenade (f) effect twice as fast as other classes.

Throw a concussion grenade (f) then position yourself for the perfect concussion grenade jump.

Concussion grenade (f) jumps can be chained for great distances.

The scout can perform a speed jump (e). This is great for initiating a bunny hop.

To maintain the speed gained from dash (e), use strafe buttons and keep jumping.

Use the scanner menu (5) to choose from which team to scan for players.

The scanner (5) can reveal the location of other players and the flag.

The scanner (5) can detect items and players through walls.

The scanner (5) consumes 2 cells every other second while active.

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