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Page Changelog
- Map vote (4 random maps + current map) during last few minutes of game (shown for newly spawned or toggled with /togglevote).
- Force early map vote using /votenext, /votetrick (trick maps) and /voterace (race maps).
- Force map switch to the voted map early using /forcenext.
- Auto ID feature (cf_autoid 1 = on, 2 = teammates only, 3 = enemies only).
- Show friendly Sentry Gun health in /id for Engineers.
- Show max health and max armor in /id for Medics and Engineers.
- Grenade timers (disable with /cf_grentimers 0 = no timers, 2 = no timer sound).
- Grenade slot switching (/grenswitch).
- Prime/throw grenades with one button (/gren1 and /gren2).
- All teams now have their own class skins (allows for easier customization).
- All weapons now have their own weapon models (allows for easier customization).
- Weapon slots (1-4) where 1 is always primary and 4 is always melee.
- Quick attack aliases (+slot1-4).
- Next/previous weapon (/weapprev and /weapnext).
- Last weapon (/weaplast).
- Remember current weapon and last weapon after dying.
- Reload all weapon slots using /reloadnext (one at a time).
- Drop hand grenade to ground if primed when dying.
- Drop grenades in backpack.
- When no ammo left to discard, bring up dropammo menu.
- Don't pick up unusable ammo from discarded backpacks (note: this only applies to discarded backpacks).
- Don't telefrag teammates when spawning.
- Flag carrier now has flag on back.
- Don't pick up flag through walls.
- Dropping flag now possible on all maps using /dropflag.
- Class configs are now executed from /fortress/classes/ subdirectory.
- When using class configs, /fortress/classes/default.cfg gets executed first.
- Team player count in team selection menu.
- Class player count (and class restrictions) in class selection menu.
- Changing teams is now allowed.
- Free team/class switch during first 10 seconds after spawning.
- Change team with /teamblue, /teamred, /teamyellow, /teamgreen.
- Responsive menus and status bar thanks to rewritten menu/sbar code.
- Clip ammo in status bar ticks up during reload.
- Kill streak and personal cap count in status bar.
- Stock full health/armor from stocking backpacks.
- Option to spawn with full ammo and armor.
- Option to use faithful (TF 2.8) gameplay or default (Classic Fortress) gameplay.
- Map specific configurations (/fortress/cfg/maps/.cfg).
- Show class tips when spawning (turn off with cf_classtips 0).
- Updated class help (bindings, aliases and settings) reachable with /classhelp.
- Show server settings and mod version with /showtf.
- Show legal classes with /legalclasses.
- Major code cleanup and rewrites.
- New special ability "dash" will initiate a bunny hop at 540 speed.
- New Scanner menu where Scanner settings can be changed.
- Caltrop Canisters no longer "explode" in your hands.
- Remember Scanner status across deaths.
- Sniper bullets now draw sprites on collision.
- Sniper Rifle range increased.
- Automatic sensitivity scaling while zoomed in.
- Use the special button as a zoom button.
- Use mouse wheel to adjust zoom while zoomed in.
- Sniper Rifle now needs to be reloaded between shots.
- Reload percentage is shown in status bar.
- Sniper Rifle power is shown in status bar.
- New detpack menu containing 5, 20, 50 and 255 second detpacks.
- Changed maximum detpipes allowed per team to 6 per demoman instead of 7 total.
- Decrease /detpipe cooldown to 0.5 seconds instead of 0.8.
- Stop detpacking by pressing last weapon bind.
- Healing aura that heals 5 hp every second to friendly players within range (120 units), only active when cells >= 50.
- Medikit now heals friendly targets to max health + 50, consuming all cells.
- Medic regenerates his own health when cells >= 50.
- Cells automatically regenerate at 10 cells per second.
- Bioweapon now does 7 damage per second to enemies, up from 7 damage per 3 seconds.
- Assault Cannon can now be fired while moving and while jumping.
- Accuracy of Assault Cannon decreased while moving.
- HWGuy can now be affected by concussion grenades while firing Assault Cannon.
- New class special that stops the Assault Cannon from firing and just keeps it spinning.
- Lowered volume for spinning Assault Cannon.
- Added knockback to Flamethrower.
- Flamethrower flames now get removed upon entering water.
- Improved disguise menu.
- Change color and skin in one sequence.
- Last disguise (reachable through disguise menu or using /dlast alias).
- Stop disguising by pressing last weapon bind.
- New aliases for changing team color (/denemy (if 2 teams), /dblue, /dred, /dyellow, /dgreen).
- New aliases for changing skin (/dscout, /dsniper, /dsoldier, etc).
- Build your own disguise aliases (e.g. alias bsniper "dblue; wait; dsniper" for blue sniper).
- Spy can now feign death in air.
- Spy now drops an empty backpack when feigning death.
- A fake death message (but relevant to current situation) is now shown when feigning death.
- Sentry Gun status (health, ammo and level) shown in status bar.
- New Sentry Gun maintenance menu containing simply rotation.
- Upgrade/repair/restock Sentry Gun on spanner hit.
- Dispenser automatically stocks nearby team members.
- Dispenser restock rate increases with more players on team.
- Rocket ammo in Dispenser increase explosions more than before.
- Repair Dispenser on spanner hit.
- Dismantle Sentry Gun/Dispenser using build menu when standing close.
- Stop building by pressing last weapon key.
- Added message when Dispenser is destroyed.
- Added dismantle message to show how many cells were returned to Engineer.
- Changed class special to detonate dispenser.
- Engineers can now only dismantle own buildings and rotate own Sentry Gun.
- Railgun no longer penetrates targets.
- No longer possible to build on top of entities like elevators.
Classes
Combat Medic
Demolitions Man
Engineer
Heavy Weapons Guy
Pyro
Scout
Sniper
Soldier
Spy
Weapons
Assault Cannon
Axe
Detpack
Flamethrower
Grenade Launcher
Incendiary Cannon
Knife
Medikit
Nailgun
Pipebomb Launcher
Railgun
Rocket Launcher
Shotgun
Sniper Rifle
Sniper Rifle on Full Auto
Spanner
Super Nailgun
Super Shotgun
Tranquiliser Gun
Grenades
Caltrop Canisters
Concussion Grenade
EMP Grenade
Flare
Gas Grenade
Hand Grenade
Mirv Grenade
Nail Grenade
Napalm Grenade
Ammunition
Ammoboxes
Cells
Nails
Rockets
Shells
Items
Armor
Backpack
Flag
Health Pack
Utilities
Dispenser
Scanner
Sentry Gun
Abilities
Dash
Healing Aura
Guides
Hosting a server
Reloading
General tips
Reference
Default bindings
List of commands
Useful aliases
Useful settings
New commands
How to write a bug report