Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Account for near clipping plane in sprite backend #293

Merged
merged 6 commits into from
Feb 24, 2024

Conversation

teodosin
Copy link
Contributor

Depth is now calculated as distance of the entity to the camera's near clipping plane, to be consistent with the raycast backend.

Copy link
Owner

@aevyrie aevyrie left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Please add a changelog entry. Thank you!

@aevyrie aevyrie merged commit f1a64e2 into aevyrie:main Feb 24, 2024
7 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants