Releases: CleverRaven/Cataclysm-DDA
Releases · CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2025-01-11-0501
[Magiclysm] Add vision levels (#79059) * Initial commit * Add magic shop other levels
Cataclysm-DDA experimental build 2025-01-11-0309
Merge pull request #79062 from QuillInkwell/aftershock_electronic_safes [Aftershock] Replace combination lock safes with electronically locked safes.
Cataclysm-DDA experimental build 2025-01-10-1838
What's Changed
- [MOM] Fix Loci Establishment Formula by @b3brodie in #79048
- Allow commercial fertilizer to be used by zone manager by @marilynias in #79051
- [Aftershock] Price Related Bug-smashing by @QuillInkwell in #79036
- [MoM] Remove Melded Teleporter Force MIND_SEEING by @Standing-Storm in #79039
- Reset seed in sections even when no explicit seed given by @mqrause in #79044
- whitelist roadstop overmap terrain test by @LyleSY in #79034
Full Changelog: cdda-experimental-2025-01-10-1648...cdda-experimental-2025-01-10-1838
Cataclysm-DDA experimental build 2025-01-10-1648
What's Changed
- Refactor
ammo_effect_BOUNCE
by @osuphobia in #79035
Full Changelog: cdda-experimental-2025-01-10-1114...cdda-experimental-2025-01-10-1648
Cataclysm-DDA experimental build 2025-01-10-1114
What's Changed
- [MoM] Fix infinite speed by @Standing-Storm in #79038
Full Changelog: cdda-experimental-2025-01-10-0824...cdda-experimental-2025-01-10-1114
Cataclysm-DDA experimental build 2025-01-10-0824
What's Changed
- [MoM] Metabolic Hyperefficiency properly removed by combat by @Standing-Storm in #79033
- [MoM] Allow Enhance Mobility to scale with Nether Attunement and intelligence by @Standing-Storm in #79042
Full Changelog: cdda-experimental-2025-01-10-0630...cdda-experimental-2025-01-10-0824
Cataclysm-DDA experimental build 2025-01-10-0630
What's Changed
- [Magiclysm] Convert Caustic Blood and Lashing Tentacles to effects by @Standing-Storm in #79046
Full Changelog: cdda-experimental-2025-01-10-0213...cdda-experimental-2025-01-10-0630
Cataclysm-DDA experimental build 2025-01-10-0213
What's Changed
- [Aftershock] Fix Police bots (Again) by @QuillInkwell in #79040
Full Changelog: cdda-experimental-2025-01-09-2208...cdda-experimental-2025-01-10-0213
Cataclysm-DDA experimental build 2025-01-09-2208
What's Changed
- [Aftershock] Add the Geist (telekinetic) esper profession and powers by @Standing-Storm in #79013
Full Changelog: cdda-experimental-2025-01-09-2011...cdda-experimental-2025-01-09-2208
Cataclysm-DDA experimental build 2025-01-09-2011
Merge pull request #79024 from QuillInkwell/Aftershock_Appliances [Aftershock] Craftable Outpost Appliances