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Pull requests: CleverRaven/Cataclysm-DDA

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Render WORN overlays for ablative pockets [C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing
#79069 opened Jan 10, 2025 by andrewhr Loading…
[MoM] Remove Wave of Force EoC, change to direct astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Mind Over Matter Mods Issues related to mods or modding
#79068 opened Jan 10, 2025 by Standing-Storm Loading…
[MoM] Remove unused EoC astyled astyled PR, label is assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Mind Over Matter Mods Issues related to mods or modding
#79067 opened Jan 10, 2025 by Standing-Storm Loading…
[Aftershock] Replace combination lock safes with electronically locked safes. astyled astyled PR, label is assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding
#79062 opened Jan 10, 2025 by QuillInkwell Loading…
[innawood] Crafted batteries are fully charged astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Innawood 🌲 Anything to do with Innawood mod Mods Issues related to mods or modding
#79061 opened Jan 10, 2025 by Entott Loading…
[Aftershock] Small mapgen fixes. astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding
#79060 opened Jan 10, 2025 by QuillInkwell Loading…
[Magiclysm] Add vision levels astyled astyled PR, label is assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding
#79059 opened Jan 10, 2025 by Standing-Storm Loading…
{CR} Adds three new lore log snippets! astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON
#79058 opened Jan 10, 2025 by 7erracotta Loading…
Create user mods dir automatically. astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style json-styled JSON lint passed, label assigned by github actions
#79057 opened Jan 10, 2025 by EliadOArias Loading…
Remove raw string item constructor Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Archery Bows, crossbows, arrows, bolts Items: Battery / UPS Electric power management Items: Containers Things that hold other things Items: Food / Vitamins Comestibles and drinks Items: Magazines Ammo holding items and objects. json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Mechanics: Weather Rain, snow, portal storms and non-temperature environment Melee Melee weapons, tactics, techniques, reach attack Missions Quests and missions Monsters Monsters both friendly and unfriendly. NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site Vehicles Vehicles, parts, mechanics & interactions
#79056 opened Jan 10, 2025 by Procyonae Loading…
[MoM] Autolearn matrix elixir recipes astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Mind Over Matter Mods Issues related to mods or modding
#79055 opened Jan 10, 2025 by Standing-Storm Loading…
Don't place null monsters or on null positions astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#79053 opened Jan 10, 2025 by PatrikLundell Loading…
fixes various text input issues on ncurses astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` ImGui Anything related to the new ImGui UI for SDL/tiles or ImTui for curses builds json-styled JSON lint passed, label assigned by github actions
#79049 opened Jan 10, 2025 by JodiJodington Loading…
Man Of The Nineteenth Hour becomes hostile if significantly harmed. astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly.
#79041 opened Jan 9, 2025 by CwasCard Loading…
typified map.h etc. Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Scenarios New Scenarios, balancing, bugs with scenarios Vehicles Vehicles, parts, mechanics & interactions
#79032 opened Jan 9, 2025 by PatrikLundell Loading…
Misc gun variant script fixes astyled astyled PR, label is assigned by github actions Code: Tooling Tooling that is not part of the main game but is part of the repo. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Python] Code made in Python
#79025 opened Jan 8, 2025 by anothersimulacrum Loading…
Finishes #61071 "Combat Adaptation -> Berserk (rework)" astyled astyled PR, label is assigned by github actions <Enhancement / Feature> New features, or enhancements on existing EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Martial Arts Arts, Techniques, weapons and anything touching martial arts. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#79022 opened Jan 8, 2025 by CwasCard Loading…
Magic Infrastructure: Add magic_type to deduplicate shared spell fields and reduce hardcoding astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods: Xedra Evolved Anything to do with Xedra Evolved [Python] Code made in Python Translation I18n
#79016 opened Jan 8, 2025 by b3brodie Loading…
fix crash when removing grab effects from dead monsters <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly.
#79009 opened Jan 7, 2025 by junytse Draft
New Exodii weapon, the Khuunäöfaai astyled astyled PR, label is assigned by github actions Code: Tooling Tooling that is not part of the main game but is part of the repo. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Magazines Ammo holding items and objects. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Generic Guns Anything to do with Generic Guns [Python] Code made in Python
#79001 opened Jan 7, 2025 by Daved27hundred Draft
2 of 4 tasks
Finishes up one part of #72082. astyled astyled PR, label is assigned by github actions Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON Melee Melee weapons, tactics, techniques, reach attack Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#78997 opened Jan 6, 2025 by CwasCard Loading…
Weekly Changelog 2024-12-30 to 2025-01-06 astyled astyled PR, label is assigned by github actions <Documentation> Design documents, internal info, guides and help. json-styled JSON lint passed, label assigned by github actions Organization General development organization issues
#78977 opened Jan 6, 2025 by kevingranade Loading…
obsolete old generators Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Aftershock Anything to do with the Aftershock mod Mods: No Hope Relating to the mod No Hope Spawn Creatures, items, vehicles, locations appearing on map Vehicles Vehicles, parts, mechanics & interactions
#78970 opened Jan 5, 2025 by GuardianDll Loading…
Apply Clang-Tidy and VS static analysis suggestions. astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Crafting / Construction / Recipes Includes: Uncrafting / Disassembling EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Achievements / Conducts / Scores Player goals and how they are tracked. Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions Limbs Limbs, mutable limbs, and code related to them. Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Mechanics: Weather Rain, snow, portal storms and non-temperature environment Melee Melee weapons, tactics, techniques, reach attack Missions Quests and missions Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site Translation I18n Vehicles Vehicles, parts, mechanics & interactions
#78957 opened Jan 5, 2025 by CLIDragon Loading…
Compute can_holser once per save to speed up d: filter from ~20s to ~5s astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Performance Performance boosting code (CPU, memory, etc.) json-styled JSON lint passed, label assigned by github actions
#78950 opened Jan 5, 2025 by Brambor Draft
4 tasks
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