Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
7.30.1
Changes:
- #15720: Reduce splat VRAM size
- #15724: Fix issue when creating instances from a gltf object
- #15725: [NGE] - New Geometry Aggregator Node
- #15726: Fix #15725
- #15677: NME for Gaussian Splatting
- #15723: Make sure the _enginePromise variable is cleared when not needed.
- #15713: CSG2: Using Manifold for boolean operations
- #15722: WebGPU: Fix collisions in bind group cache
- #15716: fixed NME trying to switch to webgpu but failing
- #15714: Fix crash
See More
- #15715: Set missing morph target id for serialization
- #15709: Improve handling of texture names in glTF loader
- #15712: Fix nme switching to webgpu when not supported
- #15710: Materials: Add plug-ins even if the material has already been used for rendering
- #15699: [NGE] Add Pivot input to the Transform Node.
- #15711: Fix #15699
This list of changes was auto generated.
7.30.0
Changes:
- #15708: Export camera to usdz
- #15707: Usdz exporter
- #15706: Allow users to clear code cache
- #15702: WebGPU: Fix requestAdapterInfo removed from the spec
- #15701: WebGPU: Fix crash when using lightmaps
- #15704: make sure to export everything from the serializers index if not included in the others
- #15700: Add shader rendering support for Lattice
- #15696: Prevent multiple SpriteRenderers from repeatedly initializing the same shader
- #15683: [NGE] Add new CodeBlock
- #15695: Null engine: no flushFramebuffer
See More
- #15697: Fix local d.ts generation
- #15694: WebGPU: Remove "unreachable code" warnings
- #15693: Fix screen capture bug with webgpu
- #15689: [NGE] Button to display world axis in the preview window
- #15691: Fix #15689
- #15690: Add lattice support for NGE
- #15678: [NGE] Lattice Node
- #15688: Added options to SpriteManager
- #15687: Fix #15686
- #15685: Fix pbr shader
- #15684: Viewer snapshot rendering mode
This list of changes was auto generated.
7.29.0
Changes:
- #15558: Mesh HotSpot
- #15676: WebGPU Snapshot rendering: add SnapshotRenderingHelper class
- #1: Object has no method 'createSphere'
- #15682: De-dupe some shared UI components
- #15681: Add support for Lattice modifier
- #15680: Fix index remapper
- #15679: Allow user to overload picking mechanism
- #15675: Sprite maps: add fog and logarithmic depth support
- #15674: GreasedLine - setPoints update
- #15673: Supersplat file loading
See More
- #15672: Typo in the Particle Editor
- #15668: Erroneous morph target manager ids
- #15669: Erroneous morph target manager ids
- #15670: Global Illumination: Fix WGSL code
This list of changes was auto generated.
7.28.0
7.27.3
7.27.2
7.27.1
Changes:
- #15654: Fix #15653
- #15653: [NGE] - Enable the ability to remove vertices/faces
- #15642: [NGE] Optimize node improvements for faces
- #15652: Fix #15642
- #15641: [NGE] Debug node note deleted when using undo
- #15651: Fix #15641
- #15403: Sandbox error msg for unhanled errors
- #15646: Spritemap
- #15643: added floatarray stride mode for points
- #15644: dont sync bbinfo fix
See More
- #15647: Camera: Add warnings about re-entrance in onViewMatrixChanged observables
- #15648: Update greasedLineSimpleMaterial.ts
- #15636: Feature to support ObjLoader Zbrush MRGB
- #15635: Updating Viewer readme
- #15633: WebGPU: fixed incorrect snapshot mode when reset is called while snapshot recording is active
- #15640: Decal: Misc fixes for decal management
- #15632: Fix wacky test
- #15628: Remove AbstractScene
- #15630: Add subdivisions for PlaneBlock
- #15626: Inspector: Fix texture preview in WebGPU
- #15631: Fix missing import for Screenshots
- #15629: Fix customMaterial waiting for shaders to be loaded
- #15617: Color from hex
- #15625: DecalMap: Fix no uv when using decalmap and no other textures
This list of changes was auto generated.
7.27.0
7.26.5
7.26.4
Changes:
- #15621: remove unused blur.fragment shader
- #15622: Material: Fix wireframe mode for unindexed meshes
- #15619: Moving BabylonFileParser out of the scene
- #15618: Improve viewer camera framing (and other small fixes)
- #15616: cleanup old suffix and functions
- #15615: applying epsilon in sprite instancing mode
- #15614: Bump rollup from 4.21.3 to 4.22.4
- #15606: Lighting and other Viewer improvements
This list of changes was auto generated.