Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
7.22.5
7.22.4
Changes:
- #15479: Bump micromatch from 4.0.7 to 4.0.8
- #15475: First pass at animation controls in viewer alpha
- #15106: IBL shadowing
- #15468: Adds VAT, Texture Bone capabilities to the VolumetricLightScatteringPostProcess and DepthRenderer
- #15476: Don't enforce ContentSecurityPolicy for image loading if the disposition is "report"
- #15474: Don't overwrite null root node with undefined default
- #15473: Fix
GLTFLoaderOptions
type - #14306: Make core pass strict lib check
- #14848: Fix
additionalTransformNode
type
This list of changes was auto generated.
7.22.3
7.22.2
7.22.1
7.22.0
7.21.5
Changes:
- #15460: Scene meshes ordering list
- #15459: Disable audio extensions in alpha viewer
- #15458: In preparation for EXR, moved all texture loaders to deferred loading
- #15457: Couple small loader/gltf options fixes
- #15456: EdgesRenderer to WebGPU
- #15452: Remove Engine dependency from WebGPU
This list of changes was auto generated.
7.21.4
Changes:
- #15455: Fix missing transfer
- #15453: Fix webgpu SSR, reflectionmap shader compliation error
- #15454: Filter out instance attributes in _convertToUnIndexedMesh
- #15451: make sure radius is always positive or 0
- #15449: Run on progress once when using offline support
- #15450: Path transform for cross-package declarations
- #15448: BoundingBox Renderer to WebGPU
This list of changes was auto generated.
7.21.2
7.21.1
Changes:
- #15445: Cleanup
- #15441: Gpu picking
- #15443: Fix pp logic
- #15444: Fix texture preview gone missing
- #15436: Allow using pointer-tap event for clicking in GUI
- #15442: CopyTexture to WebGPU
- #15440: Cascaded Shadows Map to webgpu
- #15438: Add more coverage for visual tests
- #15439: Fix ocean shader
- #15435: Hints and fixes from a closure-compilation session
This list of changes was auto generated.