Use Big Unsign Integer in Cerberus with this class
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I realized that my game point can easily go above 2,147,483, 647 (32bit) But there is no way to use any bigger data type in Cerberus so I create simple class to handle this issue.
I want to use this for my old game which has a problem. https://www.cerberus-x.com/community/threads/64bit-number.504/ In my case, no need for optimization. So.. you should know that this code is not optimize and missing few operator like Devide ect.
I also do several test for the calculation at https://defuse.ca/big-number-calculator.htm and its work!