-
Notifications
You must be signed in to change notification settings - Fork 1
SpeedCube Optimisation and Performance.
Weston edited this page Mar 28, 2020
·
2 revisions
The performance of this game was an extremely relevant factor for SpeedCube, as I have an android device that struggles to run even the simplest of system applications.
During the development, sometimes I would build SpeedCube on my phone, and find that it would run responsively, and efficiently, and sometimes it would struggle to reach 20 frames, and crash.
I have listed a few things below that tank performance on lower-end machines, and things you should keep in mind when editing SpeedCube.
- Deferred rendering on the main camera destroys performance, and I will not accept a pull request with it activated. Do not use it.
- The game ran fine without mobile shaders, but I prefer them because the minor performance boost is worth it, considering they are shading a single-color material.
- Post-processing should be kept light.
This page is subject to change, and I will add and remove different tips and statements as development progresses.