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Some wallmount .yml cleanup #34329
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kosticia
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Some wallmount .yml cleanup #34329
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Jan 9, 2025
Hey, beat me to it! I was about to do this in the next day or two. Good on you though. One less thing on my list! 😎 |
If you could add wallmounted rechargers and the mini nanomed. Those 2 items are pretty broken at the moment. |
Sure, forgot about those one |
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T: Cleanup
Type: Code clean-up, without being a full refactor or feature
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Status: Requires additional reviews before being fully accepted
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
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A: Core Tech
Area: Underlying core tech for the game and the Github repository.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/L
Denotes a PR that changes 1000-4999 lines.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
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About the PR
Wallmount staff become a little bit more standardized.
Why / Balance
Now we have pretty much issues with a wallmounts, like a weird hitboxes of telescreen or screens that can't be deconstructed. It should be fixed, and the first step to create really good wallmounts is a standardization of .yml entity files
Technical details
Only .yml changes, added base wallmount entities and parents for other wallmounts
Requirements