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solidDoWant edited this page Jan 31, 2022
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- XML Modloader - solidDoWant - Allows for dynamically generating, compiling, and executing mods at runtime, generated from XML files. Allows for rapid creating and testing of new mods, with a slightly reduced feature set. - https://github.com/solidDoWant/Planetbase-XMLModloaderMod
To get in contact with me, create an issue, add me on Steam, or message me on Discord. I will be most responsive to Steam messages (as I get notifications as soon as they're sent).
- solidDoWant - creator of the framework (me). All code, unless otherwise noted, was written by me.
- XandrMoro - Helped me consistently over the last couple of years. Provided great feedback and lots of help when I've gotten stuck. Without him, I wouldn't have gotten this project even to it's current state.
- Various - Some code, as noted, has been written or strongly based off of other people's code. Most notable is the object loader, which was mostly written by AARO4130 (https://www.assetstore.unity3d.com/en/#!/content/49547)
- Discord (Game Dev League) - Thanks to everybody in general, great community for both Unity and C# info. Special thanks to @Eszett, @CruS, @Daedalus, @Josfe, @Aphelion, and @pantsman523 for who's answers directly impacted my development.