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#--------------------------------------------------------------------------------- | ||
# Clear the implicit built in rules | ||
#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(DEVKITPPC)),) | ||
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC) | ||
endif | ||
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include $(DEVKITPPC)/wii_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# INCLUDES is a list of directories containing extra header files | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(notdir $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := data | ||
INCLUDES := include | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
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CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) | ||
CXXFLAGS = $(CFLAGS) | ||
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map | ||
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#--------------------------------------------------------------------------------- | ||
# any extra libraries we wish to link with the project | ||
#--------------------------------------------------------------------------------- | ||
LIBS := -lwiiuse -lbte -logc -lm | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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#--------------------------------------------------------------------------------- | ||
# automatically build a list of object files for our project | ||
#--------------------------------------------------------------------------------- | ||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
export LD := $(CC) | ||
else | ||
export LD := $(CXX) | ||
endif | ||
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export OFILES := $(addsuffix .o,$(BINFILES)) \ | ||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ | ||
$(sFILES:.s=.o) $(SFILES:.S=.o) | ||
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#--------------------------------------------------------------------------------- | ||
# build a list of include paths | ||
#--------------------------------------------------------------------------------- | ||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) \ | ||
-I$(LIBOGC_INC) | ||
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#--------------------------------------------------------------------------------- | ||
# build a list of library paths | ||
#--------------------------------------------------------------------------------- | ||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ | ||
-L$(LIBOGC_LIB) | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
.PHONY: $(BUILD) clean | ||
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#--------------------------------------------------------------------------------- | ||
$(BUILD): | ||
@[ -d $@ ] || mkdir -p $@ | ||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol | ||
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#--------------------------------------------------------------------------------- | ||
run: | ||
psoload $(TARGET).dol | ||
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#--------------------------------------------------------------------------------- | ||
reload: | ||
psoload -r $(TARGET).dol | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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DEPENDS := $(OFILES:.o=.d) | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).dol: $(OUTPUT).elf | ||
$(OUTPUT).elf: $(OFILES) | ||
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#--------------------------------------------------------------------------------- | ||
# This rule links in binary data with the .jpg extension | ||
#--------------------------------------------------------------------------------- | ||
%.jpg.o : %.jpg | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
$(bin2o) | ||
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-include $(DEPENDS) | ||
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#--------------------------------------------------------------------------------- | ||
# This rule links in binary data | ||
#--------------------------------------------------------------------------------- | ||
%.bin.o : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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%.mod.o : %.mod | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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-include $(DEPENDS) | ||
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#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- |
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<Project name="Tutorial"><MagicFolder excludeFiles="*.pnproj;*.pnps;*.bak;*.tmp" excludeFolders="CVS;.svn" filter="*.c;*.cpp;*.h" name="source" path="source\"><File path="main.c"></File></MagicFolder><File path="Makefile"></File></Project> |
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<pd><ViewState><e p="Tutorial" x="true"></e><e p="Tutorial\source" x="true"></e></ViewState></pd> |
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#include <stdio.h> | ||
#include <stdlib.h> | ||
#include <gccore.h> | ||
#include <wiiuse/wpad.h> | ||
#include <ogc/pad.h> | ||
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static void *xfb = NULL; | ||
static GXRModeObj *rmode = NULL; | ||
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//--------------------------------------------------------------------------------- | ||
int main(int argc, char **argv) { | ||
//--------------------------------------------------------------------------------- | ||
// Some initializing stuff | ||
// ------------------------------------------- | ||
VIDEO_Init(); | ||
WPAD_Init(); | ||
PAD_Init(); | ||
rmode = VIDEO_GetPreferredMode(NULL); | ||
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); | ||
console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ); | ||
VIDEO_Configure(rmode); | ||
VIDEO_SetNextFramebuffer(xfb); | ||
VIDEO_SetBlack(false); | ||
VIDEO_Flush(); | ||
VIDEO_WaitVSync(); | ||
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); | ||
printf("\x1b[2;0H"); | ||
int homebutton = 0; | ||
// ------------------------------------------- | ||
printf("Text-based Controller Test v0.7-alpha\n"); | ||
printf("Welcome! This is a really simple app that allows you to test your controllers\n"); | ||
printf("Press the HOME button 3 times to exit.\n"); | ||
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while(1) { | ||
WPAD_ScanPads(); | ||
PAD_ScanPads(); | ||
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u32 pressed = WPAD_ButtonsDown(0); | ||
u16 gcpressed = PAD_ButtonsDown(0); | ||
u32 exp_type; | ||
WPAD_Probe(0, &exp_type); | ||
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if(exp_type == WPAD_EXP_NUNCHUK) { | ||
if(pressed & WPAD_NUNCHUK_BUTTON_C) { | ||
printf("Nunchuck: Button C pressed.\n"); | ||
} | ||
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if(pressed & WPAD_NUNCHUK_BUTTON_Z) { | ||
printf("Nunchuck: Button Z pressed.\n"); | ||
} | ||
} | ||
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if(exp_type == WPAD_EXP_CLASSIC) { | ||
if(pressed & WPAD_CLASSIC_BUTTON_UP) { | ||
printf("Classic Controller: Button up pressed.\n"); | ||
} | ||
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if(pressed & WPAD_CLASSIC_BUTTON_DOWN) { | ||
printf("Classic Controller: Button down pressed.\n"); | ||
} | ||
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if(pressed & WPAD_CLASSIC_BUTTON_LEFT) { | ||
printf("Classic Controller: Button left pressed.\n"); | ||
} | ||
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if(pressed & WPAD_CLASSIC_BUTTON_RIGHT) { | ||
printf("Classic Controller: Button right pressed.\n"); | ||
} | ||
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if(pressed & WPAD_CLASSIC_BUTTON_A) { | ||
printf("Classic Controller: Button A pressed.\n"); | ||
} | ||
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if(pressed & WPAD_CLASSIC_BUTTON_B) { | ||
printf("Classic Controller: Button B pressed.\n"); | ||
} | ||
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if(pressed & WPAD_CLASSIC_BUTTON_X) { | ||
printf("Classic Controller: Button X pressed.\n"); | ||
} | ||
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if(pressed & WPAD_CLASSIC_BUTTON_Y) { | ||
printf("Classic Controller: Button Y pressed.\n"); | ||
} | ||
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if(pressed & WPAD_CLASSIC_BUTTON_FULL_L) { | ||
printf("Classic Controller: L trigger pressed.\n"); | ||
} | ||
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if(pressed & WPAD_CLASSIC_BUTTON_FULL_R) { | ||
printf("Classic Controller: R trigger pressed.\n"); | ||
} | ||
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if(pressed & WPAD_CLASSIC_BUTTON_ZL) { | ||
printf("Classic Controller: ZL trigger pressed.\n"); | ||
} | ||
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if(pressed & WPAD_CLASSIC_BUTTON_ZR) { | ||
printf("Classic Controller: ZR trigger pressed.\n"); | ||
} | ||
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if(pressed & WPAD_CLASSIC_BUTTON_PLUS) { | ||
printf("Classic Controller: Button + pressed.\n"); | ||
} | ||
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if(pressed & WPAD_CLASSIC_BUTTON_MINUS) { | ||
printf("Classic Controller: Button - pressed.\n"); | ||
} | ||
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if(pressed & WPAD_CLASSIC_BUTTON_HOME) { | ||
printf("Classic Controller: HOME button pressed.\n"); | ||
homebutton++; | ||
if (homebutton == 3) { | ||
printf("exiting..."); | ||
exit(0); | ||
} | ||
} | ||
} | ||
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if(gcpressed & PAD_BUTTON_A) { | ||
printf("GameCube Controller: Button A pressed.\n"); | ||
} | ||
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if(gcpressed & PAD_BUTTON_B) { | ||
printf("GameCube Controller: Button B pressed.\n"); | ||
} | ||
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if(gcpressed & PAD_BUTTON_X) { | ||
printf("GameCube Controller: Button X pressed.\n"); | ||
} | ||
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if(gcpressed & PAD_TRIGGER_Z) { | ||
printf("GameCube Controller: Z trigger pressed.\n"); | ||
} | ||
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if(gcpressed & PAD_TRIGGER_L) { | ||
printf("GameCube Controller: L trigger pressed.\n"); | ||
} | ||
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if(gcpressed & PAD_TRIGGER_R) { | ||
printf("GameCube Controller: R trigger pressed.\n"); | ||
} | ||
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if(gcpressed & PAD_BUTTON_UP) { | ||
printf("GameCube Controller: Button up pressed.\n"); | ||
} | ||
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if(gcpressed & PAD_BUTTON_DOWN) { | ||
printf("GameCube Controller: Button down pressed.\n"); | ||
} | ||
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if(gcpressed & PAD_BUTTON_LEFT) { | ||
printf("GameCube Controller: Button left pressed.\n"); | ||
} | ||
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if(gcpressed & PAD_BUTTON_RIGHT) { | ||
printf("GameCube Controller: Button right pressed.\n"); | ||
} | ||
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if(gcpressed & PAD_BUTTON_START) { | ||
printf("GameCube Controller: Start button pressed.\n"); | ||
} | ||
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if(pressed & WPAD_BUTTON_A) { | ||
printf("Wiimote: Button A pressed.\n"); | ||
} | ||
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if(pressed & WPAD_BUTTON_B) { | ||
printf("Wiimote: Button B pressed.\n"); | ||
} | ||
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if(pressed & WPAD_BUTTON_1) { | ||
printf("Wiimote: Button 1 pressed.\n"); | ||
} | ||
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if(pressed & WPAD_BUTTON_2) { | ||
printf("Wiimote: Button 2 pressed.\n"); | ||
} | ||
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if(pressed & WPAD_BUTTON_MINUS) { | ||
printf("Wiimote: Button - pressed.\n"); | ||
} | ||
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if(pressed & WPAD_BUTTON_PLUS) { | ||
printf("Wiimote: Button + pressed.\n"); | ||
} | ||
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if(pressed & WPAD_BUTTON_HOME) { | ||
printf("Wiimote: HOME button pressed.\n"); | ||
homebutton++; | ||
if (homebutton == 3) { | ||
printf("exiting..."); | ||
exit(0); | ||
} | ||
} | ||
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if(pressed & WPAD_BUTTON_UP) { | ||
printf("Wiimote: Button up pressed.\n"); | ||
} | ||
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if(pressed & WPAD_BUTTON_DOWN) { | ||
printf("Wiimote: Button down pressed.\n"); | ||
} | ||
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if(pressed & WPAD_BUTTON_LEFT) { | ||
printf("Wiimote: Button left pressed.\n"); | ||
} | ||
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if(pressed & WPAD_BUTTON_RIGHT) { | ||
printf("Wiimote: Button right pressed.\n"); | ||
} | ||
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VIDEO_WaitVSync(); | ||
} | ||
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return 0; | ||
} |