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fix: rebuilt shader linkage should only create a diff if Rust code has changed #491

fix: rebuilt shader linkage should only create a diff if Rust code has changed

fix: rebuilt shader linkage should only create a diff if Rust code has changed #491

Triggered via pull request December 8, 2024 06:53
Status Failure
Total duration 16m 28s
Artifacts 3

push.yaml

on: pull_request
Matrix: install-cargo-gpu
renderling-clippy
30s
renderling-clippy
renderling-build-example
1m 2s
renderling-build-example
renderling-test-linux
4m 36s
renderling-test-linux
renderling-test-macos
1m 21s
renderling-test-macos
renderling-test-windows
1m 21s
renderling-test-windows
Matrix: renderling-build-shaders
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1 error and 5 warnings
renderling-build-shaders (windows-latest)
Process completed with exit code 1.
renderling-clippy
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
renderling-build-example
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
install-cargo-gpu (ubuntu-latest)
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
renderling-test-linux
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
renderling-build-shaders (ubuntu-latest)
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636

Artifacts

Produced during runtime
Name Size
test-output-linux
43.1 KB
test-output-macos
43.3 KB
test-output-windows
43.3 KB