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fix: rebuilt shader linkage should only create a diff if Rust code has changed #487

fix: rebuilt shader linkage should only create a diff if Rust code has changed

fix: rebuilt shader linkage should only create a diff if Rust code has changed #487

Triggered via pull request December 7, 2024 22:53
Status Startup failure
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push.yaml

on: pull_request
Matrix: install-cargo-gpu
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renderling-build-example
renderling-build-example
renderling-clippy
renderling-clippy
renderling-test-linux
renderling-test-linux
renderling-test-macos
renderling-test-macos
renderling-test-windows
renderling-test-windows
Matrix: renderling-build-shaders
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1 error
Invalid workflow file: .github/workflows/push.yaml#L29
The workflow is not valid. .github/workflows/push.yaml (Line: 29, Col: 13): A sequence was not expected .github/workflows/push.yaml (Line: 53, Col: 13): A sequence was not expected