Skip to content

fix: rebuilt shader linkage should only create a diff if Rust code has changed #480

fix: rebuilt shader linkage should only create a diff if Rust code has changed

fix: rebuilt shader linkage should only create a diff if Rust code has changed #480

Triggered via pull request December 7, 2024 19:09
Status Failure
Total duration 4m 3s
Artifacts 3

push.yaml

on: pull_request
renderling-clippy
29s
renderling-clippy
renderling-build-example
50s
renderling-build-example
renderling-test-linux
3m 56s
renderling-test-linux
renderling-test-macos
1m 18s
renderling-test-macos
renderling-test-windows
1m 24s
renderling-test-windows
Matrix: renderling-build-shaders
Fit to window
Zoom out
Zoom in

Annotations

5 errors and 3 warnings
renderling-build-shaders (windows-latest)
Process completed with exit code 1.
renderling-build-shaders (ubuntu-latest)
The job was canceled because "windows-latest" failed.
renderling-build-shaders (ubuntu-latest)
The operation was canceled.
renderling-build-shaders (macos-latest)
The job was canceled because "windows-latest" failed.
renderling-build-shaders (macos-latest)
The operation was canceled.
renderling-clippy
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
renderling-build-example
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
renderling-test-linux
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636

Artifacts

Produced during runtime
Name Size
test-output-linux
43.1 KB
test-output-macos
43.3 KB
test-output-windows
43.3 KB