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Added c# solution with Nez library and first demo game (Pong)
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PipelineImporter/bin | ||
PipelineImporter/obj | ||
packages/MonoGame.Framework.MacOS.3.4.0.459 | ||
packages/MarkerMetro.Unity.Ionic.Zlib.2.0.0.14 | ||
packages/MonoGame.Framework.Content.Pipeline.Portable.3.2.99.1-Beta | ||
PipelineRuntime/bin | ||
PipelineRuntime/obj | ||
packages/MonoGame.Framework.Portable.3.2.99.1-Beta | ||
packages/Newtonsoft* | ||
MacTester/bin | ||
MacTester/Content/bin | ||
MacTester/Content/obj | ||
MacTester/obj | ||
Nez-PCL/bin | ||
Nez-PCL/obj | ||
*.userprefs | ||
UpgradeLog.htm | ||
Demos | ||
packages | ||
Nez.PipelineImporter/bin | ||
Nez.PipelineImporter/obj | ||
MacTester | ||
MacTester35 | ||
iOSTester | ||
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# User-specific files | ||
*.suo | ||
*.user | ||
*.userosscache | ||
*.sln.docstates | ||
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# Build results | ||
[Dd]ebug/ | ||
[Dd]ebugPublic/ | ||
[Rr]elease/ | ||
[Rr]eleases/ | ||
x64/ | ||
x86/ | ||
bld/ | ||
[Bb]in/ | ||
[Oo]bj/ | ||
[Ll]og/ | ||
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# Visual Studio 2015 cache/options directory | ||
.vs/ | ||
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# Visual Studio profiler | ||
*.psess | ||
*.vsp | ||
*.vspx | ||
*.sap | ||
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# NuGet Packages | ||
*.nupkg | ||
# The packages folder can be ignored because of Package Restore | ||
**/packages/* | ||
# except build/, which is used as an MSBuild target. | ||
!**/packages/build/ | ||
# Uncomment if necessary however generally it will be regenerated when needed | ||
#!**/packages/repositories.config | ||
# NuGet v3's project.json files produces more ignoreable files | ||
*.nuget.props | ||
*.nuget.targets |
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[submodule "Nez"] | ||
path = Nez | ||
url = https://github.com/prime31/Nez.git |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 14 | ||
VisualStudioVersion = 14.0.25420.1 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Pong", "Pong\Pong.csproj", "{A50D929A-7EB1-4ABD-AD99-04E47F2E9BA9}" | ||
ProjectSection(ProjectDependencies) = postProject | ||
{60B7197D-D0D5-405C-90A2-A56903E9B039} = {60B7197D-D0D5-405C-90A2-A56903E9B039} | ||
EndProjectSection | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nez", "Nez\Nez-PCL\Nez.csproj", "{60B7197D-D0D5-405C-90A2-A56903E9B039}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Debug|x86 = Debug|x86 | ||
Release|Any CPU = Release|Any CPU | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{A50D929A-7EB1-4ABD-AD99-04E47F2E9BA9}.Debug|Any CPU.ActiveCfg = Debug|x86 | ||
{A50D929A-7EB1-4ABD-AD99-04E47F2E9BA9}.Debug|Any CPU.Build.0 = Debug|x86 | ||
{A50D929A-7EB1-4ABD-AD99-04E47F2E9BA9}.Debug|x86.ActiveCfg = Debug|x86 | ||
{A50D929A-7EB1-4ABD-AD99-04E47F2E9BA9}.Debug|x86.Build.0 = Debug|x86 | ||
{A50D929A-7EB1-4ABD-AD99-04E47F2E9BA9}.Release|Any CPU.ActiveCfg = Release|x86 | ||
{A50D929A-7EB1-4ABD-AD99-04E47F2E9BA9}.Release|x86.ActiveCfg = Release|x86 | ||
{A50D929A-7EB1-4ABD-AD99-04E47F2E9BA9}.Release|x86.Build.0 = Release|x86 | ||
{60B7197D-D0D5-405C-90A2-A56903E9B039}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{60B7197D-D0D5-405C-90A2-A56903E9B039}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{60B7197D-D0D5-405C-90A2-A56903E9B039}.Debug|x86.ActiveCfg = Debug|Any CPU | ||
{60B7197D-D0D5-405C-90A2-A56903E9B039}.Debug|x86.Build.0 = Debug|Any CPU | ||
{60B7197D-D0D5-405C-90A2-A56903E9B039}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{60B7197D-D0D5-405C-90A2-A56903E9B039}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{60B7197D-D0D5-405C-90A2-A56903E9B039}.Release|x86.ActiveCfg = Release|Any CPU | ||
{60B7197D-D0D5-405C-90A2-A56903E9B039}.Release|x86.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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#----------------------------- Global Properties ----------------------------# | ||
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/outputDir:bin/$(Platform) | ||
/intermediateDir:obj/$(Platform) | ||
/platform:DesktopGL | ||
/config: | ||
/profile:Reach | ||
/compress:False | ||
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#-------------------------------- References --------------------------------# | ||
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#---------------------------------- Content ---------------------------------# | ||
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#begin sprites/ball.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:sprites/ball.png | ||
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#begin sprites/paddle.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:sprites/paddle.png | ||
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#begin font/textFont.spritefont | ||
/importer:FontDescriptionImporter | ||
/processor:FontDescriptionProcessor | ||
/processorParam:TextureFormat=Compressed | ||
/build:font/textFont.spritefont | ||
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#begin font/scoreFont.spritefont | ||
/importer:FontDescriptionImporter | ||
/processor:FontDescriptionProcessor | ||
/processorParam:TextureFormat=Compressed | ||
/build:font/scoreFont.spritefont | ||
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#begin sprites/net.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:sprites/net.png | ||
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#begin sprites/vertical.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:sprites/vertical.png | ||
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#begin sprites/horizontal.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:sprites/horizontal.png | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<!-- | ||
This file contains an xml description of a font, and will be read by the XNA | ||
Framework Content Pipeline. Follow the comments to customize the appearance | ||
of the font in your game, and to change the characters which are available to draw | ||
with. | ||
--> | ||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> | ||
<Asset Type="Graphics:FontDescription"> | ||
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<!-- | ||
Modify this string to change the font that will be imported. | ||
--> | ||
<FontName>Arial</FontName> | ||
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<!-- | ||
Size is a float value, measured in points. Modify this value to change | ||
the size of the font. | ||
--> | ||
<Size>42</Size> | ||
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<!-- | ||
Spacing is a float value, measured in pixels. Modify this value to change | ||
the amount of spacing in between characters. | ||
--> | ||
<Spacing>0</Spacing> | ||
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<!-- | ||
UseKerning controls the layout of the font. If this value is true, kerning information | ||
will be used when placing characters. | ||
--> | ||
<UseKerning>true</UseKerning> | ||
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<!-- | ||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", | ||
and "Bold, Italic", and are case sensitive. | ||
--> | ||
<Style>Bold</Style> | ||
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<!-- | ||
If you uncomment this line, the default character will be substituted if you draw | ||
or measure text that contains characters which were not included in the font. | ||
--> | ||
<!-- <DefaultCharacter>*</DefaultCharacter> --> | ||
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<!-- | ||
CharacterRegions control what letters are available in the font. Every | ||
character from Start to End will be built and made available for drawing. The | ||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin | ||
character set. The characters are ordered according to the Unicode standard. | ||
See the documentation for more information. | ||
--> | ||
<CharacterRegions> | ||
<CharacterRegion> | ||
<Start> </Start> | ||
<End>~</End> | ||
</CharacterRegion> | ||
</CharacterRegions> | ||
</Asset> | ||
</XnaContent> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<!-- | ||
This file contains an xml description of a font, and will be read by the XNA | ||
Framework Content Pipeline. Follow the comments to customize the appearance | ||
of the font in your game, and to change the characters which are available to draw | ||
with. | ||
--> | ||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> | ||
<Asset Type="Graphics:FontDescription"> | ||
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<!-- | ||
Modify this string to change the font that will be imported. | ||
--> | ||
<FontName>Arial</FontName> | ||
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||
<!-- | ||
Size is a float value, measured in points. Modify this value to change | ||
the size of the font. | ||
--> | ||
<Size>16</Size> | ||
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||
<!-- | ||
Spacing is a float value, measured in pixels. Modify this value to change | ||
the amount of spacing in between characters. | ||
--> | ||
<Spacing>0</Spacing> | ||
|
||
<!-- | ||
UseKerning controls the layout of the font. If this value is true, kerning information | ||
will be used when placing characters. | ||
--> | ||
<UseKerning>true</UseKerning> | ||
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||
<!-- | ||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", | ||
and "Bold, Italic", and are case sensitive. | ||
--> | ||
<Style>Bold</Style> | ||
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||
<!-- | ||
If you uncomment this line, the default character will be substituted if you draw | ||
or measure text that contains characters which were not included in the font. | ||
--> | ||
<!-- <DefaultCharacter>*</DefaultCharacter> --> | ||
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||
<!-- | ||
CharacterRegions control what letters are available in the font. Every | ||
character from Start to End will be built and made available for drawing. The | ||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin | ||
character set. The characters are ordered according to the Unicode standard. | ||
See the documentation for more information. | ||
--> | ||
<CharacterRegions> | ||
<CharacterRegion> | ||
<Start> </Start> | ||
<End>~</End> | ||
</CharacterRegion> | ||
</CharacterRegions> | ||
</Asset> | ||
</XnaContent> |
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namespace Nez | ||
{ | ||
class Content | ||
{ | ||
public static class Font | ||
{ | ||
public const string scoreFont = @"font\scoreFont"; | ||
public const string textFont = @"font\textFont"; | ||
} | ||
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public static class Sprites | ||
{ | ||
public const string ball = @"sprites\ball"; | ||
public const string horizontal = @"sprites\horizontal"; | ||
public const string net = @"sprites\net"; | ||
public const string paddle = @"sprites\paddle"; | ||
public const string vertical = @"sprites\vertical"; | ||
} | ||
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} | ||
} | ||
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