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Step 1: getting start with classic single agent planner

  1. Implement get_neighbours in src/source/gridmap.cpp;

  2. Implement Dijkstra;

  3. Implement A*;

Step 2: running benchmark

Step 3: implementing space-time A* to solve single-agent with dynamic obstacles

Step 4: using space-time A* to solve multi-agent pathfinding problem by Prioritized Planning

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