Stars
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
RenderDoc is a stand-alone graphics debugging tool.
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Experimental tools and libraries for reading and analyzing Unity data files.
various benchmark scenes for SRP batcher ( both LWRP & HDRP )
Turning and spinning and spinning and turning, woah!
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Visual Effect Graph - Samples Project
Project Auditor is an experimental static analysis tool for Unity Projects.
NFS Underground & Underground 2 - XInput Plugin
MyBox is a set of attributes, tools and extensions for Unity
A port of crt-royale from libretro to ReShade
Cai1Hsu / re3
Forked from VideogameSources/gta3-decomp-altFuck you, Take Two
fgsfdsfgs / perfect_dark
Forked from n64decomp/perfect_darkwork in progress port of n64decomp/perfect_dark to modern platforms
Unity WebGL platform and version comparisons with a lot of nice extras
Unity Performance Tuning knowledge book
Selectively deep profile single methods while your game is running in Unity's Profiler ๐ฌ
Public backlog for MetaBuddy https://ratelimited.io/metabuddy
Huge library of matcap PNG textures organized by color
Real-Time Rendering 4th (RTR4) ๅ่ๆ็ฎๅ้ๅ ธ่ | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference