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v3.9.2 adds support for player controlled mutants
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pardeike committed Apr 13, 2024
1 parent 5596a99 commit 1d8c14f
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Showing 6 changed files with 5 additions and 5 deletions.
Binary file modified 1.5/Assemblies/Achtung.dll
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2 changes: 1 addition & 1 deletion About/About.xml
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Expand Up @@ -19,7 +19,7 @@
</li>
</modDependencies>
<packageId>brrainz.achtung</packageId>
<modVersion>3.9.1.0</modVersion>
<modVersion>3.9.2.0</modVersion>
<steamAppId>730936602</steamAppId>
<url>https://github.com/pardeike/Achtung2</url>
<description>Command your colonists like a boss!
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2 changes: 1 addition & 1 deletion About/Manifest.xml
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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
<identifier>net.pardeike.rimworld.mod.achtung</identifier>
<version>3.9.1.0</version>
<version>3.9.2.0</version>
<targetVersions>
<li>1.0.0</li>
<li>1.1.0</li>
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2 changes: 1 addition & 1 deletion Directory.Build.props
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Expand Up @@ -4,7 +4,7 @@
<ModName>Achtung</ModName>
<ModFileName>Achtung</ModFileName>
<Repository>https://github.com/pardeike/Achtung2</Repository>
<ModVersion>3.9.1.0</ModVersion>
<ModVersion>3.9.2.0</ModVersion>
<ProjectGuid>{8BD5A28F-96C4-43B4-907F-600AA0162F84}</ProjectGuid>
</PropertyGroup>

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2 changes: 1 addition & 1 deletion Source/Achtung.csproj
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Expand Up @@ -45,7 +45,7 @@

<ItemGroup>
<PackageReference Include="Brrainz.RimWorld.CrossPromotion" Version="1.1.2" />
<PackageReference Include="Krafs.Rimworld.Ref" Version="1.5.4048-beta" GeneratePathProperty="true" />
<PackageReference Include="Krafs.Rimworld.Ref" Version="1.5.4063" GeneratePathProperty="true" />
<PackageReference Include="Lib.Harmony" Version="2.3.3" />
<PackageReference Include="Microsoft.NETCore.Platforms" Version="7.0.4" />
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies.net472" Version="1.0.3">
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2 changes: 1 addition & 1 deletion Source/Tools.cs
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Expand Up @@ -367,7 +367,7 @@ public static List<Colonist> GetSelectedColonists()
return Find.Selector.SelectedObjects.OfType<Pawn>()
.Where(pawn =>
pawn.drafter != null
&& (pawn.IsColonistPlayerControlled || pawn.IsColonyMechPlayerControlled)
&& (pawn.IsPlayerControlled)
&& pawn.Downed == false
&& (pawn.jobs?.IsCurrentJobPlayerInterruptible() ?? false))
.Select(pawn => new Colonist(pawn))
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