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WIP
Validation Build #322: Commit e48f168 pushed by pablode
January 18, 2025 17:41 12m 18s dev
dev
January 18, 2025 17:41 12m 18s
WIP
Validation Build #321: Commit 18d9ab8 pushed by pablode
January 18, 2025 16:36 12m 12s dev
dev
January 18, 2025 16:36 12m 12s
WIP
Validation Build #320: Commit a6b2371 pushed by pablode
January 18, 2025 16:09 12m 34s dev
dev
January 18, 2025 16:09 12m 34s
cgpu: compile shaders & pipeline libraries in parallel with OpenMP
Validation Build #319: Commit 19cd2de pushed by pablode
January 18, 2025 10:07 6h 0m 30s dev
dev
January 18, 2025 10:07 6h 0m 30s
gi: extend push constant visibility to all RT stages
Validation Build #318: Commit 9a9178e pushed by pablode
January 17, 2025 18:45 37s dev
dev
January 17, 2025 18:45 37s
hdGatling: add Mdl.SimpleTextured graphical test
Validation Build #317: Commit aee5bc4 pushed by pablode
December 21, 2024 21:05 12m 5s dev
dev
December 21, 2024 21:05 12m 5s
hdGatling: add Mdl.SimpleTextured graphical test
Validation Build #316: Commit 08db84b pushed by pablode
December 21, 2024 20:43 11m 29s dev
dev
December 21, 2024 20:43 11m 29s
gi: dirty framebuffer when light is deleted
Validation Build #315: Commit 2c5d4c9 pushed by pablode
December 21, 2024 18:01 57m 43s master
December 21, 2024 18:01 57m 43s
gi: dirty framebuffer when light is deleted
Validation Build #314: Commit 2c5d4c9 pushed by pablode
December 21, 2024 17:59 11m 41s dev
dev
December 21, 2024 17:59 11m 41s
gi: add debug logging for scene data assignment
Validation Build #313: Commit e386d31 pushed by pablode
December 20, 2024 18:43 12m 29s dev
dev
December 20, 2024 18:43 12m 29s
hdGatling: fix small bug in handling of uniform primvars
Validation Build #312: Commit 0b40f5f pushed by pablode
December 18, 2024 19:54 14m 29s dev
dev
December 18, 2024 19:54 14m 29s
hdGatling: add support for GeomSubsets
Validation Build #311: Commit 11c4332 pushed by pablode
December 16, 2024 21:26 13m 3s dev
dev
December 16, 2024 21:26 13m 3s
hdGatling_test: update Render.AOVs refs for clear value changes
Validation Build #310: Commit fe436a1 pushed by pablode
December 16, 2024 17:26 12m 30s dev
dev
December 16, 2024 17:26 12m 30s
hdGatling_test: update Render.AOVs refs for clear value changes
Validation Build #309: Commit 6bf7088 pushed by pablode
December 16, 2024 08:16 12m 4s dev
dev
December 16, 2024 08:16 12m 4s
gi: minor bugfixes
Validation Build #308: Commit 911bdd9 pushed by pablode
December 15, 2024 21:42 11m 39s dev
dev
December 15, 2024 21:42 11m 39s
WIP
Validation Build #307: Commit e503b2b pushed by pablode
December 15, 2024 15:47 12m 17s wip/aov-rework
December 15, 2024 15:47 12m 17s
WIP
Validation Build #306: Commit 227d4b6 pushed by pablode
December 14, 2024 21:28 11m 55s wip/aov-rework
December 14, 2024 21:28 11m 55s
WIP
Validation Build #305: Commit 82f474e pushed by pablode
December 14, 2024 14:37 13m 15s wip/aov-rework
December 14, 2024 14:37 13m 15s
(TMP) run graphical tests
Validation Build #304: Commit 4ce4238 pushed by pablode
December 14, 2024 10:58 54m 4s wip/aov-rework
December 14, 2024 10:58 54m 4s
gi: improve mesh processing code
Validation Build #303: Commit f0782e1 pushed by pablode
December 8, 2024 19:46 11m 22s dev
dev
December 8, 2024 19:46 11m 22s
hdGatling_test: add Render.Empty1x1 graphical test
Validation Build #302: Commit 2896cdb pushed by pablode
December 7, 2024 21:05 12m 21s dev
dev
December 7, 2024 21:05 12m 21s
hdGatling: enable parallel processing of prims
Validation Build #301: Commit 3f8e8e4 pushed by pablode
December 7, 2024 18:53 12m 19s dev
dev
December 7, 2024 18:53 12m 19s
WIP
Validation Build #300: Commit f221400 pushed by pablode
December 7, 2024 17:46 11m 43s wip/mesh-processing
December 7, 2024 17:46 11m 43s
WIP: enable CI
Validation Build #299: Commit 203f0ec pushed by pablode
December 7, 2024 15:19 13m 8s wip/mesh-processing
December 7, 2024 15:19 13m 8s
WIP: enable CI
Validation Build #298: Commit a29e35c pushed by pablode
December 7, 2024 10:56 57m 41s wip/mesh-processing
December 7, 2024 10:56 57m 41s