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Reactor
Reactor Targets · Descent 2 Options
The is an important part of most Descent levels. In most levels, the end objective is to locate and destroy the reactor and then get out through the exit door before the countdown reaches zero.
Note that for technical reasons, singleplayer or co-op level should have exactly one reactor, even if the player can't access it or if the level has a boss robot (in which case, the reactor is automatically removed on level load). This does not necessarily apply to D2X-XL levels.
The reactor itself acts as a trigger when destroyed. The trigger type is always "control doors" on Descent 1 or "open door" in Descent 2; thus the trigger targets must be doors for them to be affected. Any target that is a door will be opened the moment the exit countdown begins (but note that such doors must not be "door auto", or they will close automatically after a few seconds).
Much like with normal triggers, at most ten targets are allowed.
All of these options will only work in Descent 2 levels; they are not available in Descent 1, where the countdown time is constant and cannot be changed by the level.
Text | Description |
---|---|
Countdown | The reactor countdown time in seconds. The default value is 30. Note that like the setting says, this is only the time on the highest difficulty (insane); on other difficulties, the time is set to be a constant multiple of this value depending on the difficulty level. |
Reactor strength | The number of shields the reactor has. The default value is as follows: * normal level: 200 + (50 * N), where N is the level number (how many normal levels there were before this level; thus first level N = 0) * secret level: 350 + (150 * N), where N is the secret level number (how many secret levels there were before this level; thus first secret level N = 0) |
Segment to return to after secret level | The segment that contains the secret level return spawn point. Its position can also be adjusted under the object tool as "secret object". |
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