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====== IPS summary ====== | ||
hunks: 12 | ||
regular hunks: 12 | ||
RLE hunks: 0 | ||
sum of hunk lengths: x000000FD bytes (253 bytes) | ||
========= hunks ========= | ||
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regular hunk on bytes x038348-x03834C (5 bytes) | ||
EA EA 20 66 BF | ||
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3E BF | ||
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C6 BF | ||
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C6 BF | ||
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regular hunk on byte x039760 (1 byte) | ||
08 | ||
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regular hunk on bytes x039767-x039786 (32 bytes) | ||
1C 9D D8 05 A9 00 9D C1 05 A9 16 8D 00 04 A9 00 | ||
8D 09 05 60 FF FF FF FF FF 60 FF FF FF FF FF FF | ||
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regular hunk on bytes x039931-x039932 (2 bytes) | ||
E9 BF | ||
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regular hunk on bytes x0399B4-x0399B7 (4 bytes) | ||
20 CC BF EA | ||
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regular hunk on bytes x039ABC-x039ABD (2 bytes) | ||
CC BF | ||
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regular hunk on bytes x039C31-x039C32 (2 bytes) | ||
3E BF | ||
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regular hunk on bytes x03A5B3-x03A5B4 (2 bytes) | ||
3E BF | ||
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regular hunk on bytes x03BF49-x03C00D (197 bytes) | ||
A9 01 9D F2 04 A9 97 48 A9 76 48 20 65 97 A5 2A | ||
29 03 F0 73 4A 90 0C A0 00 A2 01 8E F2 04 10 40 | ||
4A 90 4E A0 01 A2 FF 8E F2 04 4C 99 BF A5 4A F0 | ||
29 AD 20 05 30 19 A9 08 8D 65 05 A5 49 F0 13 A5 | ||
48 C9 02 D0 0D A9 38 8D D8 05 A9 16 8D 00 04 4C | ||
93 BF A9 1C 8D D8 05 B9 89 A6 A9 08 AC F2 04 60 | ||
AD 65 05 C9 08 D0 0A AD 00 04 C9 10 F0 03 8C A8 | ||
04 A5 2A 29 80 D0 0F AD 20 05 10 0A A9 1C 8D D8 | ||
05 A9 00 8D 20 05 60 8D F2 04 4C AA BF 20 44 BF | ||
4C A3 97 A5 28 29 80 F0 08 A9 06 8D 65 05 68 68 | ||
60 AD 65 05 C9 14 F0 05 A5 2A 29 40 60 4C 43 9A | ||
A5 2A 4A 90 05 A2 00 8E A8 04 4A 90 05 A2 01 8E | ||
A8 04 4C 0C 84 |
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Original file line number | Diff line number | Diff line change |
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@@ -1,48 +1,48 @@ | ||
$81FE#Getting hit# | ||
$823A#... which way for knockback# | ||
$8307#knockback step# | ||
$BF3E#custom jump# | ||
$8723#adjust x if no effect prevents# | ||
$874B#(directly adjust x)# | ||
$88F2#custom fall# | ||
$936C#move..?# | ||
$942F#attack# | ||
$94C9#jump attack step# | ||
$952D#standing step:# | ||
$95BF#.. up (climb stairs)# | ||
$95EF#.. walk to stair (left)# | ||
$95F5#.. walk to stair (right)# | ||
$9624#begin jump# | ||
$965F#CCCCCCCCCCCCCCCCC# | ||
$9662#BBBBBBBBBBBBBBBBB# | ||
$9663#AAAAAAAAAAAAAA# | ||
$9765#zero hspfra# | ||
$9769#air control direction# | ||
$976A#BBBBBBBBBBBBBBBBBBBB# | ||
$976B#load jump direction control# | ||
$9770#AAAAAAAAAAAAAAAAAAAAAA# | ||
$9776#CCCCCCCCC# | ||
$9777#jump step# | ||
$98C6#adjust not-y, vspint (always)# | ||
$97A3#.. not ncsly. air-attacking# | ||
$97AD#.. moving left# | ||
$97C1#..moving right# | ||
$9856#adjust vspint# | ||
$98C6#adjust not-y, vspint (always)# | ||
$98FB#adjust vspint# | ||
$9900#check max velocity# | ||
$9920#crouching# | ||
$99A4#stair idle# | ||
$9AAB#stair move# | ||
$9F20#grant jump# | ||
$942F#attack# | ||
$B8E4#thrown dagger# | ||
$BF3E#custom jump# | ||
$BF57#.. turn right# | ||
$BF5C#.. turn left# | ||
$BF66#custom knockback# | ||
$BF93#.. return to knockback# | ||
$BF99#jumping (continued)# | ||
$BFC0#hstall# | ||
$BFAA#check vstall# | ||
$BFC0#hstall# | ||
$BFC6#jumping attack# | ||
$BFCC#stair jumping# | ||
$9AAB#stair move# | ||
$BFDA#.. recover step# | ||
$936C#move..?# | ||
$9920#crouching# | ||
$BFE9#crouch direction# | ||
$88F2#custom fall# | ||
$9624#begin jump# | ||
$BF66#custom knockback# | ||
$BF93#.. return to knockback# | ||
$9765#zero hspfra# | ||
$94C9#jump attack step# | ||
$B8E4#thrown dagger# | ||
$9770#AAAAAAAAAAAAAAAAAAAAAA# | ||
$976B#load jump direction control# | ||
$976A#BBBBBBBBBBBBBBBBBBBB# | ||
$9776#CCCCCCCCC# | ||
$BF57#.. turn right# | ||
$9769#air control direction# | ||
$BF5C#.. turn left# | ||
$97A3#.. not ncsly. air-attacking# | ||
$97C1#..moving right# | ||
$874B#(directly adjust x)# | ||
$8723#adjust x if no effect prevents# | ||
$97AD#.. moving left# | ||
$95F5#.. walk to stair (right)# | ||
$95EF#.. walk to stair (left)# | ||
$95BF#.. up (climb stairs)# | ||
$9663#AAAAAAAAAAAAAA# | ||
$9662#BBBBBBBBBBBBBBBBB# | ||
$965F#CCCCCCCCCCCCCCCCC# | ||
$952D#standing step:# | ||
$99A4#stair idle# | ||
$BFE9#crouch direction# |