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Issues: luna-rs/luna
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System for storing/retrieving npc drops
low priority
An issue that can be resolved whenever. Low priority issues may not be completed.
plugin
An issue related to individual plugins.
WalkingQueue redesign
average
An issue that is neither hard nor easy to resolve.
medium priority
An issue that can be resolved whenever, but is guaranteed to be completed.
Restructure project into multiple Gradle modules
average
An issue that is neither hard nor easy to resolve.
high priority
An issue that should be resolved right away.
Feature: Gradle task to replace existing RSA key pair
easy
Issues with a quick and simple solution. Great for new contributors!
low priority
An issue that can be resolved whenever. Low priority issues may not be completed.
Discussion: Cohesive package naming conventions
discussion
An issue that requires in-depth discussion among contributors.
Use MobComparator automatically if viewport exceeds 255 players
hard
An issue that is hard to resolve.
high priority
An issue that should be resolved right away.
Compare 1.0 benchmarks to 0.5 ones
blocked
An issue that cannot be resolved yet, usually because of another issue.
hard
An issue that is hard to resolve.
high priority
An issue that should be resolved right away.
Stress testing and profiling
hard
An issue that is hard to resolve.
high priority
An issue that should be resolved right away.
Spellbook switching support
average
An issue that is neither hard nor easy to resolve.
high priority
An issue that should be resolved right away.
plugin
An issue related to individual plugins.
Bank pin support
hard
An issue that is hard to resolve.
low priority
An issue that can be resolved whenever. Low priority issues may not be completed.
plugin
An issue related to individual plugins.
Report abuse interface
average
An issue that is neither hard nor easy to resolve.
low priority
An issue that can be resolved whenever. Low priority issues may not be completed.
plugin
An issue related to individual plugins.
Add support for all doors, gates, etc.
blocked
An issue that cannot be resolved yet, usually because of another issue.
hard
An issue that is hard to resolve.
low priority
An issue that can be resolved whenever. Low priority issues may not be completed.
Forced movement update block not working
hard
An issue that is hard to resolve.
high priority
An issue that should be resolved right away.
ProTip!
no:milestone will show everything without a milestone.