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Bab Verbs

TheFox edited this page Jun 10, 2019 · 3 revisions
  • BE - If you form [NOUN] BE [PROPERTY], the NOUN will have PROPERTY until the rule is broken. If you form [NOUN1] be [NOUN2] however, every single NOUN1 will be turned into a NOUN2, unless there is a NOUN1 BE NOUN1 formed in a level.
  • GOT - In the case of [NOUN1] GOT [NOUN2], NOUN1 will drop NOUN2 unless NOUN2 is HATTE or GUNNE.
  • CREAT - If you form [NOUN1] CREAT [NOUN2], on each turn NOUN1 will create a NOUN2 with the same location and direction as NOUN1, unless there is already a NOUN2 at its position.
  • SNACC - If you form [NOUN1] SNACC [NOUN2], if a NOUN1 collides with a NOUN2, the NOUN2 will be destroyed.
  • YEET - If you form [NOUN1] YEET [NOUN2], if a NOUN1 collides with a NOUN2, the NOUN2 will be pushed in NOUN1's direction as far as possible.
  • COPKAT - If you form [NOUN1] COPKAT [NOUN2], whenever NOUN1 moves, NOUN2 will mimic its movement unless NOUN1 is unable to move.
  • BOUNDED - If you form [NOUN1] BOUNDED [NOUN2], NOUN1 will not be able to move on a tile unless it has a NOUN2 on it.

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