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Bab Verbs
Timothy Stiles edited this page Jun 17, 2019
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- BE - If you form [NOUN] BE [PROPERTY], the NOUN will have PROPERTY until the rule is broken. If you form [NOUN1] be [NOUN2] however, every single NOUN1 will be turned into a NOUN2, unless there is a NOUN1 BE NOUN1 formed in a level.
- GOT - In the case of [NOUN1] GOT [NOUN2], NOUN1 will drop NOUN2 unless NOUN2 is HATTE, GUNNE, or KATANY.
- CREAT - If you form [NOUN1] CREAT [NOUN2], on each turn NOUN1 will create a NOUN2 with the same location and direction as NOUN1, unless there is already a NOUN2 at its position.
- SNACC - If you form [NOUN1] SNACC [NOUN2], if a NOUN1 and a NOUN2 collide, the NOUN2 will be destroyed, as though NOUN2 were OUCH.
- YEET - If you form [NOUN1] YEET [NOUN2], if a NOUN1 collides with a NOUN2, the NOUN2 will be pushed in NOUN1's direction as far as possible.
- COPKAT - If you form [NOUN1] COPKAT [NOUN2], whenever NOUN1 moves, NOUN2 will mimic its movement unless NOUN1 is unable to move.
- COPDOG - As COPKAT, but if multiple NOUN2s move simultaneously, it moves as far as their movements combined, instead of just one step in their direction.
- LIEK - If you form [NOUN1] LIEK [NOUN2], NOUN1 will not be able to move on a tile unless it has a NOUN2 on it.
- HAET - If you form [NOUN1] HAET [NOUN2], NOUN1 will treat NOUN2s as NO GO. [NOUN1] HAET LVL will make NOUN1 unable to move at all.
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