Summer release 2024
Primary changes
It has been already a year since the last release, so here you go again~! just don't expect anything, as its all the time I have.
HaRepacker
- Image upscaling with AI. (Quality-only, 1.5x, 2x, 4x)
This should remove artifacts with low resolution images from older versions of MapleStory, but beware that the file size may be twice as large and it may not work well for tiles. It may also not work if you do not have sufficient GPU memory to load the AI model.
- Image color filters, + new property UI
- Drag and drop opening of .wz zlz.dll file 66e15bd
- Fix WzSerializer.cs "_image" directory being named incorrectly 46dba7a @454020312
- Fix WzSerializer.cs - If an image is null, ignore writing to BSON 6761a24 @454020312
- Better localisation translation for Korean, Japanese, Chinese (Traditional), Chinese (Simplified) 8be4241
- While changing a WzCanvasProperty image, close the Windows file handle right away after loading to memory 67e11db
HaCreator
- Post-big bang UI for preview mode (due to time limitation, it will not be available for V-update yet)
Perhaps in the future this may be a full-fledged client? 🤔
- History list, & town-only filter
- Proper handling for 'protectItem' property in HaCreator
- Properly remove rope from boarditems 989f9a4 @Arnuh
- Draw draw portal, reactor, mob, NPC debug tooltip info in simulator mode a4f4656 864c60f 028b7b8 2212f28 698ec76
- QOL - while creating a new map from cloned maps, it will not use the 'mapid' of the clone source, instead allows the user to select mapid from a list to save to 66142f6 b89febb
- Added yTolerance for detecting fh below (npcs + mobs), this fixes an issue where some maps where life objects are placed very close to the foothold falls below the platform. ac9ed4f
- Properly remove rope from boarditems 989f9a4 @Arnuh
- Load tile sets for post-Bigbang MapleStory version 6ef359d
- Fix Map.wz/Physics.img editing in 64-bit ms wz file, & added warnings when editing beta-ms bc9cb67
- Fix prevent Initialisation button from being clicked twice consecutively while loading acda3b6
- Repack.cs - Fix wz file type (is64Bit) saved for pre 64-bit maplestory files a14fe2a
- Fix another map file parsing issue with 64-bit wz 480291d
WzLib/ MapleLib
- Proper handling for compressed int 2aaebc5 @Arnuh
- Fix opening v113 TMS files c406c43
- ClientLib CCrc32::GetCrc32() and CWvsPhysicalSpace2D::GetConstantCRC() (for post-Bigbang MapleStory) 814ed0b
- Fix loading v83 WzDirectory 1bd469d @Souna
- Remove force sorting of nodes while saving, instead select it manually via ContextMenu. 1356afc
UnitTest
- TMS v113 afb01b8
& many many many more bug fixes.
support will be primarily directed towards Pre-Bigbang and Post-Bigbang versions of MapleStory. There may be issues with later versions of V-Update after v200.
To run it, you need at least Microsoft .NET framework 4.8. It should already be pre-installed in Windows 10, otherwise get it here:
https://dotnet.microsoft.com/download/visual-studio-sdks?utm_source=getdotnetsdk
x64.zip (application/x-zip-compressed) - 45732008 bytes
MD5: eaad4816ede1e17a50cd44624d565a9f
SHA1: b8d8c73da1fdb7ffd68131e03e1cdc07f4f346ad
SHA256: 7cc195e2cee75085d1bcc249902c21443b209dcaaf04b2c06b6c2343f50da224
SHA512: 6d74d24c16594cbbea5b9c22335b4771a150c0901864a3cd6ceff2858c0362188a2d69282f8ed8b09ffc0ed27fc28041a81fa69d0d02bd376868fe922ca30f0d
x86.zip (application/x-zip-compressed) - 46432650 bytes
MD5: 666ce0caedbc035b97f2661a403d1f7d
SHA1: 5dbebd82027a7e4b2050c032b3bd310fcbbbc92e
SHA256: f36f87be17573fe562512c9de22d7c7d3f8808118c448a19d27c001fda8c62e1
SHA512: 72e79bec83b58efff7cfc5aed9210f670621e6e8a5a2d404a115ef055af8fc5461fcb95d1ddae53215bcedf4398f1912893411d8c4159171588a9b3948b56e72