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Add support for setting a volume multiplier per sound category #140

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merged 1 commit into from
Dec 16, 2023

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LostLuma
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Resolves #64.

Allows users to set a volume override for each Minecraft sound category.

Also improves sound pausing when volume is set to zero, now only music type sounds are paused, while other sound categories are cancelled. This allows music to resume when resuming a play session, but e.g. a sonic boom from a Warden will not play its second half long after it happened because the user happened to switch window during it.

@LostLuma LostLuma force-pushed the sound-category-multipliers branch from 604e605 to 2e95aca Compare December 16, 2023 09:29
@LostLuma LostLuma merged commit 0fe7582 into juliand665:main Dec 16, 2023
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Suggestion: separate slider for music volume
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