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Signed-off-by: Lilly Rose Berner <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -2,6 +2,5 @@ | |
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public enum IdleCondition { | ||
NONE, | ||
VANILLA, | ||
ON_BATTERY; | ||
} |
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99 changes: 0 additions & 99 deletions
99
platforms/common/src/main/java/dynamic_fps/impl/mixin/FramerateLimitTrackerMixin.java
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10 changes: 5 additions & 5 deletions
10
...mic_fps/impl/mixin/ToastManagerMixin.java → ...c_fps/impl/mixin/ToastComponentMixin.java
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28 changes: 28 additions & 0 deletions
28
platforms/common/src/main/java/dynamic_fps/impl/mixin/WindowMixin.java
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package dynamic_fps.impl.mixin; | ||
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import dynamic_fps.impl.PowerState; | ||
import org.spongepowered.asm.mixin.Mixin; | ||
import org.spongepowered.asm.mixin.injection.At; | ||
import org.spongepowered.asm.mixin.injection.Inject; | ||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; | ||
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import com.mojang.blaze3d.platform.Window; | ||
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import dynamic_fps.impl.DynamicFPSMod; | ||
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@Mixin(Window.class) | ||
public class WindowMixin { | ||
/** | ||
* Sets a frame rate limit while we're cancelling some or all rendering. | ||
*/ | ||
@Inject(method = "getFramerateLimit", at = @At("RETURN"), cancellable = true) | ||
private void onGetFramerateLimit(CallbackInfoReturnable<Integer> callbackInfo) { | ||
PowerState state = DynamicFPSMod.powerState(); | ||
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if (state != PowerState.FOCUSED) { | ||
// Instruct Minecraft to render a minimum of 15 FPS | ||
// Going lower here makes resuming again feel sluggish | ||
callbackInfo.setReturnValue(Math.max(DynamicFPSMod.targetFrameRate(), 15)); | ||
} | ||
} | ||
} |
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