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Moved bug fixes section one level up
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jrouwe committed Apr 14, 2024
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Expand Up @@ -17,7 +17,7 @@ For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysi
* Added HeightFieldShape::GetMinHeightValue/GetMaxHeightValue that can be used to know which range of heights are accepted by SetHeights.
* Switch from using _DEBUG to NDEBUG to detect debug mode. NDEBUG is defined in the standard while _DEBUG is Visual Studio specific.

#### Bug fixes
### Bug fixes

* Fixed bug where the the skinned position of a soft body would update in the first sub-iteration, causing a large velocity spike and jittery behavior.
* Fixed bug where the velocity of soft body vertices would increase indefinitely when resting on the back stop of a skinned constraint.
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