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Soft body skinning constraints (#947)
This can be used to limit the movement of soft body vertices based on a skinned mesh. You can specify a 'backstop' which is the max distance behind the plane formed by the skinned vertex and the averaged normal based on adjacent faces and a 'max distance' which stops the vertex when it moves more than this distance away from the vertex. This is mainly suitable for simulating clothing where you don't want to use highly detailed collision volumes to limit the movement of the soft body.
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