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Jayson Rhynas CS 349 A1 January 21, 2011 Corridor Defence (Tower Defence game) Note: All features are implemented; however, the actual parameters are not fine-tuned, leading to unbalanced gameplay. You may have to use the money cheat (press m) to be able to build enough defences to stop the enemies Features: 3-panel store with radio-button-like interface and info panel - click on an item in the store to see a description Place and delete turrets and traps - place turrets and traps by selecting an item in the store and clicking a grid spot in the playing field. Each spot can hold at most 1 turret and 1 trap. Items can also be placed by holding space and moving the mouse over the playing field (be careful - this can be expensive!) - delete items by selecting the desired item on the field and clicking the Delete button or pressing d Upgrades for the Door (castle) - upgrade your door by selecting an upgrade from the Door menu and then clicking on the door Speed controls - the game can be paused indefinitely by clicking the || button or by pressing p. Items can still be placed while paused, however the Wave Timer will also continue to increase - click the > button or press s to speed up the game (only speeds up movement - reload and wave timers are unaffected) Scoring - for every enemy you destroy before it reaches the final door, you get 1 point and some dollar value of money - use money to buy upgrades and items - play to get the highest score possible! Miscellaneous - display of how long until the next wave, as well as the enemy type and count of next wave - flying enemies are not affected by traps - keyboard shortcuts q quit game (X button) p pause game (|| button) s speed up game (x4) (> button) n send next wave d delete defence space place defence m add $1000 (cheat) - animated items (all turrets, bear trap, trap door) - Door shows damage
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C/X11 based tower defence game I created for my User Interfaces class.
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