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#include "util/EffectBase.h" | ||
#include "util/GenericUtil.h" | ||
#include "util/hooks/HookMacros.h" | ||
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#include <set> | ||
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#include <CCamera.h> | ||
#include <CStreaming.h> | ||
#include <CWeaponInfo.h> | ||
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namespace | ||
{ | ||
typedef void (*CWaterCannons_UpdateOne_f) (uint32_t vehicle, CVector *start, | ||
CVector *end); | ||
} // namespace | ||
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class WaterCannonEffect : public EffectBase | ||
{ | ||
private: | ||
const int PED_DAMAGE_TIME = 750; | ||
static inline std::set<CPed *> pedsSet{}; | ||
static inline int timer = 0; | ||
static inline CWaterCannons_UpdateOne_f WaterCannonsUpdateOne = nullptr; | ||
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public: | ||
void | ||
OnStart (EffectInstance *inst) override | ||
{ | ||
if (!WaterCannonsUpdateOne) | ||
{ | ||
WaterCannonsUpdateOne | ||
= reinterpret_cast<CWaterCannons_UpdateOne_f> (0x728CB0); | ||
} | ||
HOOK_METHOD_ARGS (inst, Hooked_CWeapon_Fire, | ||
char (CWeapon *, CPed *, CVector *, CVector *, | ||
CEntity *, CVector *, CVector *), | ||
0x742300); | ||
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HOOK_ARGS (inst, Hook_RwIm3DTransform, | ||
void *(RwIm3DVertex *, RwUInt32, RwMatrix *, RwUInt32), | ||
0x729551); | ||
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HOOK_METHOD_ARGS (inst, Hooked_CPhysical_ApplyMoveForce, | ||
void (CPhysical *, CVector), 0x729906); | ||
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auto *player = FindPlayerPed (); | ||
if (!player) return; | ||
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CStreaming::RequestModel (MODEL_FIRE_EX, 2); | ||
CStreaming::LoadAllRequestedModels (false); | ||
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player->GiveWeapon (WEAPON_EXTINGUISHER, 500, 1); | ||
const auto *info = CWeaponInfo::GetWeaponInfo (WEAPON_EXTINGUISHER, 1); | ||
player->SetCurrentWeapon (info->m_nSlot); | ||
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CStreaming::SetModelIsDeletable (MODEL_FIRE_EX); | ||
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timer = 0; | ||
} | ||
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void | ||
OnTick (EffectInstance *inst) override | ||
{ | ||
timer += int (GenericUtil::CalculateTick ()); | ||
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if (timer >= PED_DAMAGE_TIME) | ||
{ | ||
bool pedDamaged = false; | ||
for (auto *ped : pedsSet) | ||
{ | ||
if (!ped) continue; | ||
ped->m_fHealth -= inst->Random (7.0f, 11.0f); | ||
ped->m_fHealth = std::max (0.0f, ped->m_fHealth); | ||
pedDamaged = true; | ||
} | ||
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auto *player = FindPlayerPed (); | ||
if (pedDamaged && player && inst->Random (0, 1)) | ||
{ | ||
plugin::Call<0x532010, eCrimeType, CEntity *, CPed *> ( | ||
CRIME_FIRE_WEAPON_HIT_PED, player, player); | ||
} | ||
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pedsSet.clear (); | ||
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timer -= PED_DAMAGE_TIME; | ||
} | ||
} | ||
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static void | ||
Hooked_CPhysical_ApplyMoveForce (auto &&cb, CPhysical *self, CVector force) | ||
{ | ||
cb (); | ||
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auto *player = FindPlayerPed (); | ||
for (CPed *ped : CPools::ms_pPedPool) | ||
{ | ||
if (ped->m_nPhysicalFlags.bInfiniteMass | ||
&& ped->m_nPhysicalFlags.bDisableMoveForce) | ||
{ | ||
continue; | ||
} | ||
if (ped == self && ped != player && ped->m_fHealth > 0.0f) | ||
{ | ||
pedsSet.emplace (ped); | ||
break; | ||
} | ||
} | ||
} | ||
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static void * | ||
Hook_RwIm3DTransform (auto &&cb, RwIm3DVertex *pVerts, RwUInt32 numVerts, | ||
RwMatrix *ltm, RwUInt32 flags) | ||
{ | ||
if (pVerts) | ||
{ | ||
RwRGBA waterColor{240, 240, 100, 0}; | ||
for (int i = 0; i < numVerts; i++) | ||
{ | ||
RwUInt8 alpha = (pVerts[i].color >> 24) & 0xFF; | ||
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pVerts[i].color = RwUInt32 (alpha << 24) | ||
| RwUInt32 (waterColor.red << 16) | ||
| RwUInt32 (waterColor.green << 8) | ||
| RwUInt32 (waterColor.blue); | ||
} | ||
} | ||
return cb (); | ||
} | ||
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static char | ||
Hooked_CWeapon_Fire (auto &&cb, CWeapon *thisWeapon, CPed *owner, | ||
CVector *vecOrigin, CVector *_vecEffectPosn, | ||
CEntity *targetEntity, CVector *vecTarget, | ||
CVector *arg_14) | ||
{ | ||
auto *player = FindPlayerPed (); | ||
if (player && owner == player && WaterCannonsUpdateOne && thisWeapon | ||
&& thisWeapon->m_eWeaponType == WEAPON_EXTINGUISHER) | ||
{ | ||
auto beginPoint | ||
= player->TransformFromObjectSpace ({0.0f, 0.0f, -0.085f}); | ||
float dirX = 0.75f * -std::sin (player->GetHeading ()); | ||
float dirY = 0.75f * std::cos (player->GetHeading ()); | ||
beginPoint.x += dirX; | ||
beginPoint.y += dirY; | ||
CVector endPoint = TheCamera.m_matrix->up; | ||
endPoint /= 1.5f; | ||
WaterCannonsUpdateOne ((uint32_t) player, &beginPoint, &endPoint); | ||
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return 1; | ||
} | ||
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return cb (); | ||
} | ||
}; | ||
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DEFINE_EFFECT (WaterCannonEffect, "effect_water_cannon", GROUP_WEAPONS); |