v0.9.6
Pre-release
Pre-release
This is an early, pre-release build of the Graphics API Debugger, version 0.9.6.
New Features:
- Optional user statistics and crash reporting. This is to help us prioritize development on the most heavily used features and fix bugs that are difficult to reproduce or report.
- Vulkan support for sparse image bindings.
- Support for
GL_EXT_EGL_image_array
- Support for
VK_KHR_get_memory_requirements2
andVK_KHR_dedicated_allocation
.
Fixes:
- Various fixes for the view not getting updated between file loads.
- Fixes for devices sometimes not appearing in the Capture Trace dialog.
- Fixes for HDR image thumbnails overflowing uint8.
- Fixes for reading of cubemap render targets.
- Fixes for tracing on Samsung S7 devices.
- Replay fixes for cross-context deletions.
- Replay fixes for vertex attribute arrays with no data.
- Texture view now shows alls layers in multiview textures.
- Display a sensible error instead of throwing cryptic exception if the host does not support OpenGL.
- Performance optimizations for image view.