release-2.0.3
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released this
21 Sep 16:25
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A new patch release for the dnd5e system that is mainly focused on bug fixes and stability after the Version 10 release, but also contains some new features.
Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.0.3/system.json
Patch Notes
The full list of changes is included below:
Compendium Content
- Even more fixes for some icons that were not correctly migrated.
- Fixed Frost Giant AC.
- Adjusted maximum targets for Acid Splash to 2.
- Fixed some missing Forgotten Adventures token artwork.
- Added many more roll tables from the SRD and consolidated item descriptions to make use of them.
- Updated the Monster SRD compendium to utilise the new physical damage bypass system (see features below).
Features
- [#1620] [#1626] [#1689] Added the 'spell' type to item grant advancements that allows for configuring preparation modes and the spellcasting ability for added spell items.
- [#1707] Improved how certain warnings around actor data are displayed.
- [#1581] Added a d4 hit die to the list of available hit die choices for homebrew use.
- [#1766] Allow Active Effects to be dragged and dropped between Items.
- [#1249] [#1461] Added the concept of 'bypasses' allowing damage immunities and resistances that are bypassed by adamantine, silvered, or magical weapons to be appropriately expressed. The old 'Non-Magical Physical' has been deprecated in favour of this new system, but has not been removed.
- [#871] [#1065] Added a recovery formula to items that use charges. This formula will be automatically used to recover item charges whenever a new day elapses as part of a short or long rest.
Bug Fixes
- [#1779] Fixed an issue with d20 rolls failing when they include
min()
ormax()
. - [#1790] Fixed an infinite loop bug with custom skills on new actors.
- [#1777] Fixed an API issue where certain preconditions were not checked when creating or duplicating advancements.
- [#1769] Prevented rolling hit dice from being able to result in lost HP if a character had a particularly low Con modifier.
- [#1776] Fixed a bug with displaying the Global Skill Check Bonus in the skill config dialog.
- [#1811] Fixed a bug with setting an invalid class item identifier.
- [#1810] Fixed an issue causing upscaled spells to not receive the correct data.
- [#1809] Fixed an issue preventing the new SRD Rules table of contents from being correctly ordered when localised.
Contributors
Many thanks to the following contributors in particular:
- Andrew Krigline
- Ben Barbour
- Jeff 'Arbron' Hitchcock
- 'kjolern'
... as well as all those who submitted bug reports and issues.