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FaceIt
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fferegrino committed Dec 13, 2016
1 parent c6a244c commit 4064cf0
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59 changes: 59 additions & 0 deletions FaceIt/AppDelegate.cs
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using Foundation;
using UIKit;

namespace FaceIt
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to application events from iOS.
[Register("AppDelegate")]
public class AppDelegate : UIApplicationDelegate
{
// class-level declarations

public override UIWindow Window
{
get;
set;
}

public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions)
{
// Override point for customization after application launch.
// If not required for your application you can safely delete this method

return true;
}

public override void OnResignActivation(UIApplication application)
{
// Invoked when the application is about to move from active to inactive state.
// This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message)
// or when the user quits the application and it begins the transition to the background state.
// Games should use this method to pause the game.
}

public override void DidEnterBackground(UIApplication application)
{
// Use this method to release shared resources, save user data, invalidate timers and store the application state.
// If your application supports background exection this method is called instead of WillTerminate when the user quits.
}

public override void WillEnterForeground(UIApplication application)
{
// Called as part of the transiton from background to active state.
// Here you can undo many of the changes made on entering the background.
}

public override void OnActivated(UIApplication application)
{
// Restart any tasks that were paused (or not yet started) while the application was inactive.
// If the application was previously in the background, optionally refresh the user interface.
}

public override void WillTerminate(UIApplication application)
{
// Called when the application is about to terminate. Save data, if needed. See also DidEnterBackground.
}
}
}

157 changes: 157 additions & 0 deletions FaceIt/Assets.xcassets/AppIcon.appiconset/Contents.json
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{
"images": [
{
"idiom": "iphone",
"size": "29x29",
"scale": "1x"
},
{
"idiom": "iphone",
"size": "29x29",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "29x29",
"scale": "3x"
},
{
"idiom": "iphone",
"size": "40x40",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "40x40",
"scale": "3x"
},
{
"idiom": "iphone",
"size": "57x57",
"scale": "1x"
},
{
"idiom": "iphone",
"size": "57x57",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "60x60",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "60x60",
"scale": "3x"
},
{
"idiom": "ipad",
"size": "29x29",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "29x29",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "40x40",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "40x40",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "50x50",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "50x50",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "72x72",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "72x72",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "76x76",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "76x76",
"scale": "2x"
},
{
"size": "24x24",
"idiom": "watch",
"scale": "2x",
"role": "notificationCenter",
"subtype": "38mm"
},
{
"size": "27.5x27.5",
"idiom": "watch",
"scale": "2x",
"role": "notificationCenter",
"subtype": "42mm"
},
{
"size": "29x29",
"idiom": "watch",
"role": "companionSettings",
"scale": "2x"
},
{
"size": "29x29",
"idiom": "watch",
"role": "companionSettings",
"scale": "3x"
},
{
"size": "40x40",
"idiom": "watch",
"scale": "2x",
"role": "appLauncher",
"subtype": "38mm"
},
{
"size": "44x44",
"idiom": "watch",
"scale": "2x",
"role": "longLook",
"subtype": "42mm"
},
{
"size": "86x86",
"idiom": "watch",
"scale": "2x",
"role": "quickLook",
"subtype": "38mm"
},
{
"size": "98x98",
"idiom": "watch",
"scale": "2x",
"role": "quickLook",
"subtype": "42mm"
}
],
"info": {
"version": 1,
"author": "xcode"
}
}
6 changes: 6 additions & 0 deletions FaceIt/Assets.xcassets/Contents.json
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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}
6 changes: 6 additions & 0 deletions FaceIt/Entitlements.plist
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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>
118 changes: 118 additions & 0 deletions FaceIt/FaceIt.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{C4E0C06A-3D3B-4168-B0C3-40B48D360585}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>FaceApp</RootNamespace>
<AssemblyName>FaceApp</AssemblyName>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<MtouchFastDev>true</MtouchFastDev>
<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<IOSDebuggerPort>31325</IOSDebuggerPort>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<MtouchTlsProvider>Default</MtouchTlsProvider>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<MtouchTlsProvider>Default</MtouchTlsProvider>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<MtouchTlsProvider>Default</MtouchTlsProvider>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<DeviceSpecificBuild>true</DeviceSpecificBuild>
<MtouchDebug>true</MtouchDebug>
<MtouchFastDev>true</MtouchFastDev>
<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<MtouchTlsProvider>Default</MtouchTlsProvider>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
</ItemGroup>
<ItemGroup>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Contents.json" />
<ImageAsset Include="Assets.xcassets\Contents.json" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="LaunchScreen.storyboard" />
<InterfaceDefinition Include="Main.storyboard" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="ViewController.cs" />
<Compile Include="ViewController.designer.cs">
<DependentUpon>ViewController.cs</DependentUpon>
</Compile>
<Compile Include="FaceView.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>
23 changes: 23 additions & 0 deletions FaceIt/FaceIt.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FaceIt", "FaceIt.csproj", "{C4E0C06A-3D3B-4168-B0C3-40B48D360585}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C4E0C06A-3D3B-4168-B0C3-40B48D360585}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{C4E0C06A-3D3B-4168-B0C3-40B48D360585}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{C4E0C06A-3D3B-4168-B0C3-40B48D360585}.Release|iPhone.ActiveCfg = Release|iPhone
{C4E0C06A-3D3B-4168-B0C3-40B48D360585}.Release|iPhone.Build.0 = Release|iPhone
{C4E0C06A-3D3B-4168-B0C3-40B48D360585}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{C4E0C06A-3D3B-4168-B0C3-40B48D360585}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{C4E0C06A-3D3B-4168-B0C3-40B48D360585}.Debug|iPhone.ActiveCfg = Debug|iPhone
{C4E0C06A-3D3B-4168-B0C3-40B48D360585}.Debug|iPhone.Build.0 = Debug|iPhone
EndGlobalSection
EndGlobal
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