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📖 Added documentation, Minor code cleanup
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using Quadtree.Items; | ||
using UnityEngine; | ||
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namespace Quadtree | ||
{ | ||
[ExecuteInEditMode] | ||
[AddComponentMenu("Spatial partitioning/Quadtree/Root node (for GameObjects)")] | ||
public class GameObjectQuadtreeRoot : QuadtreeMonoRoot<GameObjectItem, Node<GameObjectItem>> | ||
{ | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,11 +1,10 @@ | ||
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using UnityEngine; | ||
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namespace Quadtree.Items | ||
{ | ||
public abstract class GameObjectItem : GameObjectItemBase<GameObjectItem, Node<GameObjectItem>> | ||
{ | ||
protected override GameObjectItem This() | ||
{ | ||
return this; | ||
} | ||
protected override GameObjectItem This() => this; | ||
} | ||
} |
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