7dtd-ServerTools-21.0.4
Download and extract the contents of the latest release which will be packaged as a .zip file.
Copy the Mods folder you extracted from the .zip to your user data folder. This can be set in your ServerConfig.xml from the base game. If you have not specified a custom location, it should be located under your app data folder.
If this Mods folder already exists, you can take the ServerTools folder found inside of the Mods folder from the latest release and place it inside of your existing Mods directory.
Double check any new files were copied over properly. Some hosts do not allow .dll files to be transferred without permission.
Start the server as you normally would.
The mod will auto create the basic XML files required in a new folder named ServerTools.
Various logs will be placed inside of this new folder.
The folder will be located in the user data folder.
The ServerTools folder where you placed the installation files is different than the one that will be created. Do not confuse them.
Once a tool is enabled, if it has a custom .xml file, it will auto create them inside the ServerTools folder for you. These can be edited at any time including on live servers.
ServerTools is a live service. Changes to your .xml files will effect your server immediately in most cases
If you are upgrading from a prior version, replace your existing installation files found in the Mods folder provided with the latest release while the server is shut down. Confirm the files have been replaced and then restart the server.
ServerTools will automatically detect that you are running older .xml versions, update the files and try to keep all your custom entries.
21.0.4
Built using Alpha 21 stable assets
Functioning with Alpha 21 stable. Untested with other versions
-Added option Claimed_Block_Limit to Damage_Detector. This is the
max damage a player can output to a block inside a claimed space
-Added console command to remove hardcore status from a player
while set to optional mode
-Changed target fps to 60
-Changed Damage_Detector options Entity_Damage_Limit to
Entity_Limit, Block_Damage_Limit to Block_Limit and
Player_Damage_Limit to Player_Limit
-Changed Output_Log to Output_Log_Blocker. Enabling creates
OutputBlocker.xml. Enter a phrase or sentence you want to block
from seeing in the output log. Helpful for spam and clutter
-Changed Bank deposit process to avoid lag issues
-Changed xml update process to use a timer delay when upgrading
the file. Should avoid the file being reported in use
-Changed Home tool to remove saved points if no claim is found when
attempting to use them
-Changed Damage_Detector logs to be written to file every five
seconds to avoid lag caused by rapid fire weapons and tools
-Updated Damage_Detector for blocks to match a21 process and to
detect irregular block damage inside a claimed space
-Updated Damage_Detector to skip players using items marked as dev
in the items.xml
-Updated memory allocations to reduce garbage collection
-Updated Block_Pickup detection to utilize more applicable data
-Updated phrase file entry Homes5, DamageDetector2
-Updated various tools for improved runtimes and reduced memory use
-Fixed bank to bag transfer not functioning as intended when over
the stack limit
-Fixed Player_Logs delay running in minutes instead of seconds
-Fixed Chat_Color utilizing multiple colors
-Fixed Vault_Box tool failing to save data on some servers
-Fixed Auto_Backup crashing the server when attempting to save
a file that is in use
-Fixed POI_Protection not functioning as intended
-Fixed console command 'st-Wallet All' not functioning as intended
-Fixed xml upgrade duplicating existing entries
-Removed non omitted empty value examples from the xml files
-Removed phrase entry DamageDetector3
Known issues:
-Vault_Box does not work with all modded servers.
Might be a mod load order issue
-Shop panel does not recognize two players using the same ip
-RIO is not functioning as intended
-Spawn entity system not working as intended
-Some console commands are out of date