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Another one bites the dust
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coppolaemilio committed Jul 1, 2021
1 parent 430ed37 commit 9dd6cbb
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Showing 3 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion addons/dialogic/Editor/CharacterEditor/CharacterEditor.gd
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Expand Up @@ -155,7 +155,7 @@ func load_character(filename: String):
nodes['color'].color = Color(data.get('color','#ffffffff'))
nodes['display_name_checkbox'].pressed = data.get('display_name_bool', false)
nodes['display_name'].text = data.get('display_name', '')
nodes['scale'].value = float(data.get('scale', 1))
nodes['scale'].value = float(data.get('scale', 100))
nodes['nickname_checkbox'].pressed = data.get('nickname_bool', false)
nodes['nickname'].text = data.get('nickname', '')
nodes['offset_x'].value = data.get('offset_x', 0)
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1 change: 0 additions & 1 deletion addons/dialogic/Editor/TimelineEditor/TimelineEditor.gd
Original file line number Diff line number Diff line change
Expand Up @@ -520,7 +520,6 @@ func create_event(scene: String, data: Dictionary = {'no-data': true} , indent:


piece.connect("option_action", self, '_on_event_options_action', [piece])

piece.connect("gui_input", self, '_on_event_block_gui_input', [piece])
events_warning.visible = false
# Indent on create
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1 change: 1 addition & 0 deletions docs/changelog.md
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@@ -1,4 +1,5 @@
## v1.2.4 - WIP
- Fixed an issue with the default scale of the portraits
- Trying to simplify and remove legacy code:
- EditorView.gd
- Unified the remove resource confirmation dialogs
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