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fix: handle blob responses, construct wav header in example #338
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WalkthroughThe pull request introduces modifications to the Changes
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Actionable comments posted: 3
🛑 Comments failed to post (3)
examples/node-speak-live/index.js (1)
27-27:
⚠️ Potential issueSecurity concern: API key should not be hardcoded
Hardcoding the API key in the source code poses a security risk, especially if this code is shared or version-controlled. It's recommended to use environment variables to store sensitive information like API keys.
Consider refactoring this line to use an environment variable:
-const deepgram = createClient("c4249c0b760ce7c61e87a0cf6f2bfde2ef952c85"); +const deepgram = createClient(process.env.DEEPGRAM_API_KEY);Don't forget to update your documentation to instruct users on setting up the environment variable.
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.const deepgram = createClient(process.env.DEEPGRAM_API_KEY);
src/packages/SpeakLiveClient.ts (2)
151-158: 🛠️ Refactor suggestion
Refactor binary data handling for clarity and maintainability
The current implementation handles different binary data types in separate branches, which introduces some duplication. Consider refactoring the
handleMessage
method to streamline binary data processing and enhance readability.You can unify the handling of
ArrayBuffer
,Buffer
, andBlob
types as follows:protected handleMessage(event: MessageEvent): void { if (typeof event.data === "string") { try { const data = JSON.parse(event.data); this.handleTextMessage(data); } catch (error) { this.emit(LiveTTSEvents.Error, { event, message: "Unable to parse `data` as JSON.", error, }); } } else if ( event.data instanceof ArrayBuffer || Buffer.isBuffer(event.data) ) { this.handleBinaryMessage(Buffer.from(event.data)); } else if (event.data instanceof Blob) { event.data.arrayBuffer() .then((arrayBuffer) => { this.handleBinaryMessage(Buffer.from(arrayBuffer)); }) .catch((error) => { this.emit(LiveTTSEvents.Error, { event, message: 'Failed to process Blob data.', error, }); }); } else { console.log("Received unknown data type", event.data); this.emit(LiveTTSEvents.Error, { event, message: "Received unknown data type.", }); } }This refactoring reduces duplicate code and consolidates the binary data handling logic, making it easier to maintain and extend in the future.
151-154:
⚠️ Potential issueHandle potential errors in Blob to ArrayBuffer conversion
The asynchronous conversion of a
Blob
to anArrayBuffer
usingarrayBuffer()
may fail, which could lead to unhandled promise rejections. It's important to add error handling to manage any potential issues during this conversion.Consider adding a
.catch
block to handle errors:} else if (event.data instanceof Blob) { event.data.arrayBuffer() .then((buffer) => { this.handleBinaryMessage(Buffer.from(buffer)); }) + .catch((error) => { + this.emit(LiveTTSEvents.Error, { + event, + message: 'Failed to process Blob data.', + error, + }); + }); }📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.} else if (event.data instanceof Blob) { event.data.arrayBuffer() .then((buffer) => { this.handleBinaryMessage(Buffer.from(buffer)); }) .catch((error) => { this.emit(LiveTTSEvents.Error, { event, message: 'Failed to process Blob data.', error, }); });
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (1)
examples/node-speak-live/index.js (1)
Line range hint
4-81
: Consider additional improvements for robustnessThe changes effectively implement WAV format output. However, consider the following suggestions for improved robustness:
Update the file size and data size fields in the WAV header before writing the file. This ensures full compliance with the WAV format specification.
Add error handling for the case where the audio data exceeds the maximum size that can be represented in the WAV header (about 4GB).
Consider adding a cleanup mechanism to close the Deepgram connection after the audio has been processed and saved.
Would you like assistance in implementing these improvements?
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- examples/node-speak-live/index.js (2 hunks)
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🔇 Additional comments (5)
examples/node-speak-live/index.js (5)
4-22
: LGTM: WAV header addition enhances audio compatibilityThe addition of the
wavHeader
constant is a good improvement. It ensures that the generated audio file will be properly recognized and played by various media players and browsers. The header is correctly structured with the appropriate magic numbers and placeholders for file size and data size.
29-33
: LGTM: Improved Deepgram client configurationThe addition of
encoding
andsample_rate
parameters to thedeepgram.speak.live
method call is a good improvement. These settings ensure that the audio stream configuration aligns with the WAV format expectations:
encoding: "linear16"
is consistent with the 16-bit samples used in the WAV format.sample_rate: 48000
matches the sample rate specified in the WAV header.This configuration will help maintain consistency between the generated audio and the WAV header.
35-35
: LGTM: Correct audioBuffer initializationInitializing the
audioBuffer
with thewavHeader
is the correct approach. This ensures that the audio data begins with the proper WAV header, which is crucial for creating a valid WAV file.
74-74
: LGTM: Updated file output to WAV formatThe changes to the file writing logic are correct and consistent with the switch to WAV format:
- The output file name has been updated from "output.mp3" to "output.wav".
- The console log message now correctly states "Audio file saved as output.wav".
These modifications ensure that the file name and extension accurately reflect the new audio format.
Also applies to: 78-78
81-81
: LGTM: Proper audioBuffer resetResetting the
audioBuffer
with thewavHeader
after writing the file is the correct approach. This ensures that if multiple audio files are generated in a single session, each new file will start with the proper WAV header. This modification supports continuous WAV format output and maintains consistency across multiple writes.
Summary by CodeRabbit
New Features
Bug Fixes
Refactor