chore: code cleaning #336
Annotations
2 errors and 11 warnings
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DCL_PiXYZ/PiXYZWorflow/PXZDecimateAndBake.cs#L18
The variable 'OVERRIDE_UVS' is assigned but its value is never used
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DCL_PiXYZ/PiXYZWorflow/PXZDecimateAndBake.cs#L19
The variable 'TEXTURE_RESOLUTION' is assigned but its value is never used
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DCL_PiXYZ/PiXYZWorflow/PXZDecimateAndBake.cs#L20
The variable 'TEXTURE_PADDING' is assigned but its value is never used
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DCL_PiXYZ/PXZUtils.cs#L90
The variable 'e' is declared but never used
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DCL_PiXYZ/SceneRepositioner/SceneRepositioner.cs#L28
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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DCL_PiXYZ/Utils/ManifestWorldBuilder.cs#L47
The variable 'exception' is declared but never used
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DCL_PiXYZ/Utils/ManifestWorldBuilder.cs#L48
The variable 'result' is declared but never used
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DCL_PiXYZ/Utils/ManifestWorldBuilder.cs#L24
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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DCL_PiXYZ/Utils/ManifestWorldBuilder.cs#L109
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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DCL_PiXYZ/Utils/ManifestWorldBuilder.cs#L16
The field 'ManifestWorldBuilder.result' is never used
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