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Build LOD

Build LOD #25

Manually triggered January 8, 2024 15:24
Status Success
Total duration 2m 36s
Artifacts 1

Build_LODs.yml

on: workflow_dispatch
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6 warnings
build-and-run
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1, actions/setup-node@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-and-run
.NET Core 3.1 is no longer supported and will not receive security updates in the future. Please refer to https://aka.ms/dotnet-core-support for more information about the .NET support policy.
build-and-run: DCL_PiXYZ/SceneRepositioner/SceneRepositioner.cs#L30
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
build-and-run: DCL_PiXYZ/PiXYZWorflow/PXZDecimateAndBake.cs#L18
The variable 'OVERRIDE_UVS' is assigned but its value is never used
build-and-run: DCL_PiXYZ/PiXYZWorflow/PXZDecimateAndBake.cs#L19
The variable 'TEXTURE_RESOLUTION' is assigned but its value is never used
build-and-run: DCL_PiXYZ/PiXYZWorflow/PXZDecimateAndBake.cs#L20
The variable 'TEXTURE_PADDING' is assigned but its value is never used

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