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Move By Maxon Support + More!

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@samjay3d samjay3d released this 22 Jun 09:03
· 76 commits to master since this release
2f2e74c

Morph Updates

  • Users are able to update the morph options before export

  • Added a Morph Controller group which stores controllers of every morph that is not hidden in Daz and organized by similar groups in Daz

  • Proper support for FACs morphs

    • Morphs that control bones translations and rotations are now being set up automatically
  • Convert morphs to delta morphs

    • This will significantly reduce file sizes and memory usage
  • General morph optimizations

    • Deleted morphs that shouldn't have been included on the children objects (i.e. morphs that use a logic of checking if the figure has the
      bone, an alias, or the morph itself on the children object)
  • Support for Move By Maxon Facial Capture Data

    • Automatically connect the morphs, the head rotations, and eye rotations all with a few clicks
      General Bridge Updates
  • Plugin Location has been moved -- new menu named “Daz 3D”

    • Under There you will find DazToC4D and the new tool Connect Genesis 8.1 to Move By Maxon
  • Fixed the bug where Auto-IK will fail if you close the DazToC4D before running it

  • Removed the necessity of the default language to be set to English

  • Stored paths are relative for easier file sharing

    • This means if you collect textures in the Daz export you could share the export with another computer if you save it in the same
      locations (\Documents\DAZ 3D\Bridges\Daz to Cinema 4D)
  • Fixed a bug that it will not pick up animation was detected when the first frame the skeleton was at zero position and rotation

Still in Progress

  • Updates to Redshift are still pending
    • Added Redshift Wrapper
  • Better support for Poses with Joint Corrections
    • Can now export out a pose and have the Orientation fixed and reapply the pose.
      Reapplying the pose can cause issues still