Stars
Real-time face swap for PC streaming or video calls
This is a minimal example project for the Oculus Quest, written completely in Rust.
INACTIVE - Servo for Unity - experimental
A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)
Zero-cost functional reactive Signals for Rust
Zero-cost ultra-high-performance declarative DOM library using FRP signals for Rust!
If you use wasm-bindgen, this crate exports TypeScript definitions from any serde-serializable struct.
A Boilerplate of GraphQL API built in Rust + Warp + Juniper + Diesel
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Entity Component System focused on usability and flexibility.
A fast entity component system (ECS) for C & C++
skypjack on software
An RPC framework for Rust with a focus on ease of use.
Customize your Jenkins installation with the elegant Altonotch theme!
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
Actor-based state management & orchestration for complex app logic.
Blender glTF 2.0 importer and exporter
Learn PureScript with this "clone and play" repository
A binding to puppeteer to drive headless Chrome.
A simple push-pull FRP implementation
An interactive, explorable explanation about the peculiar magic of sound waves.
A webpack loader for glsl shaders - includes support for nested imports.