Skip to content

Commit

Permalink
Update documentation
Browse files Browse the repository at this point in the history
  • Loading branch information
cgmb committed Jun 19, 2017
1 parent 4f4d2fb commit cb8c44b
Show file tree
Hide file tree
Showing 4 changed files with 115 additions and 3 deletions.
19 changes: 19 additions & 0 deletions LICENSE
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
Copyright (C) 2017 Cordell Bloor

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
61 changes: 58 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,62 @@
## Ubuntu Dependencies
```````````````````````````````````````````
_|_|_|_| _|
_| _| _| _| _|_| _| _|_|
_|_|_| _| _| _| _|_|_|_| _|_|
_| _| _| _| _| _|
_|_|_|_| _|_|_| _| _|_|_| _|
sudo apt install cmake build-essential ninja-build
```````````````````````````````````````````

An ASCII art fluid simulator

[![block of water](https://asciinema.org/a/125371.png)][ex1]

## About
Euler is a basic Eulerian fluid simulator based on the first edition of "Fluid
Simulation for Computer Graphics" by Robert Bridson. The book is an improved
version of his [SIGGRAPH 2007 Course Notes][1], which were developed in
conjunction with Matthias Müller-Fischer.

The project aim is to be minimal, correct and fun. It runs on Linux and OSX,
but unfortunately not on Windows.

## How to Build

cmake -H. -B.build -G Ninja && cmake --build .build
cmake -H. -Bbuild && cmake --build build

## How to Run
Just pass a scenario file as an argument. Scenario files are plain text files,
where `0` represents fluid, `X` represents a solid wall, `?` represents a fluid
source and `=` represents a fluid sink. Maybe check out one of the
[sample scenarios](scenarios) for ideas.

build/euler scenarios/block.txt

Don't tell anyone, but I heard there's also a `--rainbow` flag you can pass.
[I wonder what that does...][ex2]

## Other Simulators
There are some pretty cool simulators out there. [GridFluidSim3D][2] by Ryan
Guy and [WebGL-PIC-FLIP-Fluid][3] by Austin Eng appear to be based off the
second edition of Bridson's book. They are more featureful and much faster than
Euler due to GPU acceleration, but the underlying fluid simulation is similar.

## Bugs and Limitations
* Fluid volume is not conserved. This can be corrected for, but conservation
of volume, mass and momentum are not inherent properties of the simulation.
* This implementation uses marker particles to track the fluid. They are rather
noisy in comparison to level set methods and they tend to cluster.
* Bridson recommends using RK2 integration for advection, but this simulation
only uses RK1 integration. That necessitates smaller timesteps.
* No preconditioning is done for the conjugate-gradient pressure solve, so
the iteration limit is hit quite regularly.
* Certain configurations of fluid and solid boundaries are only solvable with
negative pressures. That is physically impossible, so those pressures are
clamped to zero. This seems to suggest there is a bug in the implementation of
pressure equations related to solid boundaries.

[1]: https://www.cs.ubc.ca/~rbridson/fluidsimulation/fluids_notes.pdf
[2]: https://github.com/rlguy/GridFluidSim3D
[3]: https://github.com/austinEng/WebGL-PIC-FLIP-Fluid
[ex1]: https://asciinema.org/a/125371
[ex2]: https://asciinema.org/a/125380
File renamed without changes.
38 changes: 38 additions & 0 deletions scenarios/waterfall.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X???????????????????? X
X???????????????????? X
X???????????????????? X
X X
X X
X X
X X
X X
X X
X X
X X
X X
X X
X X
X X
X X
X X
X X
X X
X X
X X
X X
X X
X X X
X X X
X X X
XXXXXXXXXXXXXXXXXXXXXXXXXX X
X X X
X X X
X X X
X X X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X
= X
= X
= X
= X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0 comments on commit cb8c44b

Please sign in to comment.