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MultiSense Editor #32
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M-Gjerde
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…nup during runtime
# Conflicts: # src/Viewer/VkRender/Core/VulkanRenderPass.h # src/Viewer/VkRender/Editor.cpp # src/Viewer/VkRender/Renderer.cpp
Working on layout
Splitting next
working on multiple resizes
Started work on editors
…ccording to viewport
About 0.7 billion photons a second
About 0.7 billion photons a second
Added direct lighting sampling Scaled contribution rays more correctly
Added direct lighting sampling Scaled contribution rays more correctly
Also cleaning up unused descriptorsets when maxSets is reached
# Conflicts: # src/Viewer/Rendering/RenderResources/Raytracer/PathTracerMeshKernels.h
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WIP: Major Architecture Overhaul - Moving from Viewer to 3D Editor
This update brings substantial improvements to the backend architecture, transitioning the application from a basic viewer to a 3D editor. It introduces key design changes and lays a better foundation for ongoing development. Additionally, work on a 3D Gaussian Splatting viewer is underway.
This PR is primarily for testing workflows and ensuring these updates integrate smoothly.